2 hours ago, Swifter43021 said:
Why do you think we have a cargo, areas without station protection, or negative karma if not for players to kill each others ?
Because it was designed with lots of different ideas in mind, like PvP areas, on-site-missions, loot pickups, hand crafted rooms for variety and exploration, different enemy spawns with their own agendas, but mostly, as a light weight open space emulation, to make the game more “in depth” - and it succeeds in that, as the stations now feel as if they are “somewhere”.
It’s not directly bad, but it is pretty boring and straight forward, and not everything makes sense (karma e.g. only helps you to identify potentially dangerous pilots), has no dedicated gui (even the cargo space panel is pretty “patchworked”). So where you see carefully designed interactions, I just see compromises, a few instanced maps, which can be visited, spawning some stuff.
The only problems I directly had with it, was trying to make daily missions only over open space, as it made the mode “unoptional”, while the beauty of sandbox games lies actually in the fact, that it stays optional to have emergent gameplay and influence on it. Hiding the Blueprints only in it was also a bit meh, but since both things now are independent of OS, and farmable in pve, I am happy with it as it is, and open to it becoming better.
Given it was mostly a gift by the devs to the popular demand of some open space, and the engine itself isn’t built for it directly, it is nice to try your ships, get a bit of extra income, but it seriously doesnt even compete with the cheapest available sandbox games, even the epicly failed no mans sky does this part a lot better. On the other hand, we got hot join through it, as that part of the engine required for running instances to be joined and left by players, and some of the extra designed levels for this mode look really awesome.
but really, that’s it.
1 hour ago, ORCA1911 said:
When I say, let’s increase the cargo space I mean > more items per run > more progress > more accomplishment > more stuff for the common player > no backlash just less trips to the drone for the same amount of playtime.
i wouldnt say no to larger cargo spaces, but i find this is like patchworking an already broken mode, as if it would magicly make it fun. They could just as easily make the drops lucrative again, like it was at the start aswell - but I think, just let them revamp it a bit, maybe it gets more flesh through that.