Combat Reboot is a bit crazy. Invulnerability should be removed and replaced by +50 to all resistances or something like that.
Without Combat reboot fed gunships will be suicide vessels, they wont come out sudden bombing alive. Dunno about adjusting it, 1second? Its stackable with emergency barrier when timed correctly.
Reboot is okay, but the damage invulnerability should probably be cancelled if the player activates another module or fires the gun/missiles within the 2 second duration. It _is _a little ridiculous that the Fed Gunships can just divebomb in and get out easy with a reboot+regen. At least force the regen to go first, then they can’t use the invulnerability time to recoup energy for the heal module. The Wolf-M can be infuriating to deal with in tournaments - in many cases you’re better off just ignoring them on defense and hoping your area-denial effects make them go away.
Every deployable module in the game needs a larger hitbox, in my opinion. I see a microlocator, and I don’t even bother shooting it unless I have singularities. Even then, it sometimes takes two shots, if I don’t crit with a dogfighting build. I see a sentry drone, and if I have RF blasters, I can only shoot a few times a second, and generally miss if I aim at the circle unless staying perfectly still. Engineer heal stations don’t really get put in vulnerable positions very often, but when I see them, I generally don’t bother shooting them with anything but guided missiles because they’re too hard to consistently hit.
10000%. Even Heavy Guard Drones can be obnoxious to hit at the same range it can hit you from.
I have no idea why asynchronous shield projector was ever nerfed, but it’s such an incredibly bad module that I can’t help but feel sorry for it right now.
It’s been bad as long as I’ve been around. Capacitor Power Relay is strong for the wrong reasons - you can pump up regen without sacrificing a shield slot. Fairly nonsensical that a shield slot (where you’re sacrificing valuable space for something else like volume or resistances) offers no regen bonus worth sneezing at.
Honestly, Reverse Thruster
Totally unfair, although you have resistance reduction it’s still just a super backwards instajump which does create distance between you and the LRF, chasing an experienced LRF pilot after Reverse Thrust is almost suicide if you’re not a Recon, Tackler or a super Ceptor pilot. A bit more than 30 seconds reload time is just ridiculous, LRFs were meant for Long Range Assault and this module allows them to dive in, annihilate people with their super strong main weapons and then just jump out again and maybe add smth with their F modules to finish off the whole thing. If the LRF is under cloak, there are just 2 ways of counter which are moving behind (can easily be countered by turning) and the Ion Beam Warhead (which is rarely being used in the situation).
The solution is to remove the LRF’s ability to gunboat like it does, it’s hardly a long-range playstyle and doesn’t make much sense. If you want to frig-gunboat, take a Guard. I still advocate for Guards having 6 guns instead of LRF - Guards are meant to be heavy hitting area denial, why is it that a spongier role meant to play at long range can deal more close range damage?? Just give the LRF a built-in range bonus on its main guns, like a free Horizon Module’s worth or so.
Reverse Thruster is fine when used more defensively. It’s also wonderfully useful in Dread battles.
That all said, Snipers really are bad for gameplay in action shooters. Always have been. They never work the way they’re supposed to.
Doomsday Missiles - go ahead and hate on me. Doesn’t matter if they’re easy to deal with or not, the sheer idea of having a one hit kill auto-guided weapon on any ship role is preposterous when you account for the many slowing debuffs and stuns in this game and for the fact that it follows you for a good minute. Make it a dumb missile (no guidance).
Doomsdays are 100% fine in T5. In any other tier I would agree with you. There are very real and very significant tradeoffs made when you put Doomsdays on a fighter or interceptor - and I reserve the right to laugh at anyone who puts them on Frigates - you’re seriously better off with Cruise Missiles there. XD