So,I’ve been scrolling around,building ships,you know,the classical daily stuff,and I noticed something strange about some modules,as you seen in the title,heres what I found:
Engine:
-Auxiliary generator,It increases your maximum speed at the cost of more AB energy consumption.Yet by its name it would have been supposed to increase your energy regeneration speed.
-Shared Cooler,It increases the time to overheating of the main weapon,but it would make more sense if it sped up the cooling time instead,since its called a cooler,yknow?
Capacitor:
-Iridium heatsink,Increases your rate of fire,but it would make more sense if this increased the time to overheating,instead of the Shared Cooler.
-Leak stailizer,Increases your capacitor size,could be great if it could reduce the effectiveness of energy siphoning modules.
-Voltage regulator,Increases energy regeneration speed,but in reality its used to control the voltage levels,so reducing module energy costs would make sense.
Found nothing about shields.
Hull:
-Galvanized armor,Increases resistances at the cost of turning speed,yet the process of galvanization is supposed to make a metallic surface rust-proof,so,um,it should defend against,um,yeah,nevermind.
CPU:
-Infrared scanner,Increases critical chance,but its used for problem detection or precise scanning,so probably can be used to reveal extra info about the enemy ship locked on,like all their weapon stats or what passive and active modules they have.
I think these are all,now remember,I don’t suggest their function or names to be changed,just some interesting things about them that I found,I’m pretty sure I may have missed some,just something I came up while queuing for Fire Supports,yes,I still play those…