ECCM Shield - Stun Redirector
Spoiler
Name: ECCM SHIELD – STUN REDIRECTOR
Type: Active modules
Group: Multipurpose modules
Ship type: All(?) except ECM
Energy consumption: 300 en
Active time: 5 sec
Damage: None
Effect: Prevents or removes target locks, removes ECM stuns
Recharge: 90 seconds
Lore: A long waited and worthy tool in electronic warfare with many useful features. This module’s sole purpose is to prevent a ship to get stunned by ECMs.
Effect mechanism: This module can be activated any time, before or after an ECM used its stun modules on the ship. This means the ECCM Shield can prevent or remove ECM negative effects. However, the ECCM is not able to prevent the effect of the M.E.F. Generator. The module also prevents ships to be locked on by any ship or if already locked then it removes it. It has no effect on guided torpedoes therefore they will stay on target.
The module has a negative effect however. It redirects lock on systems and stun effects to the closest friendly ship within the module and sensor range of the enemy ECM. This means the target lock marker jumps to another friendly ship within a second (or instantly). If the ship is stunned and activates the ECCM, the negative effects also jump to the closest friendly ship. If there is no other ship close enough then the negative effects simply get removed.
Note: The ECCM module may be effective against other negative effects like those of tacklers, recons, etc. The module may not be allowed to be equipped on ships with debuffing modules and destroyers. Also, the ECCM could be a CPU passive module instead of being an active module. In this case there would be no energy consumption and it could activate and give 5 second protection when the ship first gets stunned. The recharge time could stay the same 90 second.