Missions for production of new ships

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Pilots! In the Star Conflict update 1.5.2 we have granted access to building the latest Project 101 ships Spike, Singularity and Zhen. 

 

To build the ships, players will need:

  • engine blocks
  • reactor blocks
  • deflector blocks 

as well as unique ship parts:

  • cabins
  • computing chips
  • hull plates 

Blueprints required to build unique parts can be obtained by completing special tasks ‘New Era’, ‘Destroyer’ and ‘Extending the Arsenal’, available in the tab ‘ Ship Resources ’:

 

Missions :

  • Win in the ‘Scarlet Haze’ mission on ships of ranks 14-17
  • Win in the ‘Pirate Fort Raid’ mission on ships of ranks 14-17
  • Win in the ‘Captured Dreadnought’ mission on ships of ranks 14-17

Reward : a special chest containing blueprints of Singularity or Spike

 

Missions :

  • Win in the ‘Blackwood Shipyard’ mission, on ships of ranks 14-17
  • Win in the ‘Fire Support’ mission on ships of ranks 14-17

Reward : a special chest containing blueprints of Zhen or Project 101

 

The missions are available to all pilots who have reached clearance level 16

 

Strengthen your fleet! Let’s win together!

 

 

 

Sincerely, 
Star Conflict Team
 

If i get 2 blueprints of the same thing for those whoopin’ 300 iridium i will be mad like a seal with a sunburn…

300 iridium → rotating caches → could get duplicates → only one item from a cache →but y tho

Am I the only one that sees the ships in the image staring disapprovingly at the container thinking: “Why are you doing this to us?”

And Projects is sitting there like: “Guys move a little I can’t get into frame!”

And Zhen is like: “Why is everyone so large?!”

Can’t we get xenochips missions for the parts?

Listen, 300 Iridium is quite a lot! I am fine with it if the system actually checks for already learned blueprints.

If I already used one, so it’s learned, then it would be fair that I would not get it again, only the ones that I’m missing and aren’t learned yet.

 

If I do get it again, I’ll not bother with those new ships, no matter how good or bad they are. You know why? Because you can’t fully customize them! The setup for those ships is fixed.

Yes, such ships should be fully customizable, but they aren’t. You can’t even trade blueprints for 100-150 GS to exchange them via Trade. This is not how it should have been executed.

We should already have all the options to trade blueprints for the new ships.

 

The grind and RNG will kill this game because it’s too excessive now.

 

 

12 minutes ago, Koromac said:

Listen, 300 Iridium is quite a lot! I am fine with it if the system actually checks for already learned blueprints.

If I already used one, so it’s learned, then I would be fair that I would not get it again, only the ones that I am missing and aren’t learned yet.

 

If I do get it again, I’ll not bother with those new ships, no matter how good or bad they are. You know why? Because you can’t fully customize them! The setup for those ships is fixed.

Yes, such ships should be fully customizable, but they aren’t. You can’t even trade blueprints for 100-150 GS to exchange them via Trade. This is not how it should have been executed.

We should already have all the options to trade blueprints for the new ships.

 

The grind and RNG will kill this game because it’s too excessive now.

 

 

I couldn’t have said it better, implement atleast “checks for already learned blueprints.” otherwise you guys are fools for real, this is not fair to anyone. 

  [@CinnamonFake](< base_url >/index.php?/profile/257821-cinnamonfake/)  can you tell us if we can get the same blueprint over and over again from the lootbox ?

5 minutes ago, dreamer78 said:

  [@CinnamonFake](< base_url >/index.php?/profile/257821-cinnamonfake/)  can you tell us if we can get the same blueprint over and over again from the lootbox ?

I really do hope that it will only drop again if you already learned all the blueprints beforehand or if you accidentally or intentionally bought the container.

If this is not the case, then it’s sad enough.

 

 

finally got 2 time bps for spike hull : ((( and 300 iridium the container… if it’s like ellydium ressouces rate … will be mad

 

  •  

3 minutes ago, SheenShade said:

 

 

finally got 2 time bps for spike hull : ((( and 300 iridium the container… if it’s like ellydium ressouces rate … will be mad

 

  •  

So, it’s confirmed. No more farming for blueprints that I already own and can’t sell or exchange via Trade. If I want a lottery, I’ll go buy a lottery ticket instead. Don’t want that here.

it’s that… it’s really too much this time

You can’t even pick the missions you want to get the blueprints for, literally have to wait hours for the right one to pop up, ffs… Why do you never learn? We just want the damn ships lol, we have had enough grinding electrum and others stuff now we have to spend hours grinding for blueprints that cant even get sold or anything on trade. Who is the genius on the dev team that gave you this whole idea? Just fire him, damn.

9 minutes ago, DeathWasp said:

You can’t even pick the missions you want to get the blueprints for, literally have to wait hours for the right one to pop up, ffs… Why do you never learn? We just want the damn ships lol, we have had enough grinding electrum and others stuff now we have to spend hours grinding for blueprints that cant even get sold or anything on trade. Who is the genius on the dev team that gave you this whole idea? Just fire him, damn.

3

If you ask me, there should be an event for Xeno-chips. One bought container for 500 Xeno-chips should be enough to buy all the blueprints, a complete set of blueprints for one ship.

Again, this change only favours players that have enough resources and willpower to obtain those ships. Many do not have both, both resources and persistence.

 

I won’t take any chances with repetitive patterns. The cost is too great. Make an event instead, like you did in the past.

 

ok, got  bp chips for Spike…

This rng loot box method is so stupid. Since we can get blueprints repeats and can’t trade or exchange said blueprint that we get more than once it is in theory possible to NEVER get a certain blueprint . plus the price of 300 iridium is way to high , if anything it should 150 or less. For the price to be at 300 and be in the least bit justified give us a week of double or triple iridium loots. Or better yet get rid if the iridium price tag and make it 300,000 credits to unlock a box.

if at least spend 300 iridium to get a part that we already have, and earn instead…300 iridium, will be nice and fair !

3 hours ago, ORCA1911 said:

If i get 2 blueprints of the same thing for those whoopin’ 300 iridium i will be mad like a seal with a sunburn…

 

*gets 2 zhen hulls in a row*

 

I hate this.

 

You can’t sell/buy blueprints from others.

You can get one ship in 3 hours or nothing in weeks.

You can’t buy iridium with real money. (dont even try the wisecracking answer “but you can use gs to get more on daily purple loot reward”)

You can’t open not even ONE container without playing all day long to get iridium that you can’t buy with real money.

Did i mention that you can’t buy iridium directly for real money? subtle nuclear hint

 

Why introduce such a system if you won’t monetize it fully? It has no real purpose to justify the RNGesus and its just annoying as hell.

 

*sits angrily in his freebie cyning and strafes away*

Like if the game was needing more “grind” based on RNG.

 

You guys can at least get missions, I have d@mn R15’s and can make R14 dessie but way to low level because I didn’t waste vouchers on pointless mods …

Also,

‘Scarlet Haze’

>CRIMSON HAZE<