Asteroid mining in Eve Online is a point and click affair. Activate modules. Deactivate modules, Check cargo. Boring.
Star Conflict is a combat game that actually requires piloting skill.
There’s talk about making an open world universe for Star Conflict with the possibility of trade and mining.
Here is a suggestion to make asteroid mining skill based
1. First, Watch this video
- notice the asteroids are moving and revolving
2. Drill Point on asteroids
- you can only mine a certain face on an asteroid
- to find the face, you have to have the asteroid ‘locked on’
- mining drill module must have line of sight on that face to collect
- if you lose line of sight, module deactivates
- cooldown timer starts AFTER module deactivates
- so the longer you can maintain line of sight the more efficient the mining Op
3. Difficulty Level
-
You can vary the difficulty by increasing various factors
-
Rotation speed of Asteroid
-
Rotation complexity of Asteroid
-
Size of Drillable Face (red in picture above)
-
Collision damage
-
Frequency of ‘Collider’ asteroids <— they bounce around the map hitting other asteroids and poor miners
— For sake of technical performance, mining asteroids do not move other than rotate on their x,y,z coord —
4. Mining Sequence
a. scan for mining asteroids - not all can be harvested
b. lock on to find drill face - red in picture above
c. orbit asteroid and activate drill module
Skill needed to mine should be about the same as needed to evade a homing missile and have it slam into an obstacle instead of your ship.
probably never gonna happen but thought i’d throw this one out here anyway.