Minelayers. (Make them a tackler module)

As it stands, the Minelayers stand on a ship that is supposed to have the reverse function of what mines are supposed to do.

One needs to be closer to where the battles take place, the other, and which actually is what the class is supposed to do, is supposed to be in over-watch mode above enemy lines. The LRF and minelayers simply do not mix.

They now have reverse thrusters to save them, so now they don’t need mines.

Give them to the tacklers, the true conveyors of stealth. 

Not sure I agree that Tackler should get mines… but I could see Tackler with one less drone and maybe give them a Nuke.

NO NO NO

 

Not more modules that tacklers can poop out, cloak and then run away!

 

 

is supposed to be in over-watch mode above enemy lines

Recon’s Job.

 

Taclker are Hunting Interceptors, not some kind of Sneaky MineDroppers.

 

Secondly, where are the :

  • Balance points for the LRF?
  • Balance points for the Tackler?
  • Impact of the game?
  • Impact of the MetaGame?
  • Impact of the Objective’s gameplay?

The main point of the tacklers is to be able to surprise the enemy.

What better way than with a flashy entrance?

Anyways, options.

there is more than one way to skin a cat, and I meant Empire snipers in over-watch mode as in firing at the enemy from above as soon as anything moves. As for the Jericho snipers, they always were more like gunships.

 

Mine Layers move to tacklers:

 

  1. LRFs lose the ability to set up mines right before they warp.

  2. Tacklers gain an additional way to fight.

  3. Mines are used in a more effective manner, without making them op.

  4. There are some team strategies for using minelayers.

  5. tacklers who choose to use minelayers are able to better defend beacons for certain amounts of time, among other things.

Tacklers may also use chameleon and use a minelayer while in front of a ship, quickly getting behind it and firing everything it’s got,

adding to the surprise. 

  1. Of course, recons are still the threat they always were to tacklers.

Most of your suggestions WolfKhan present major balance issues. 

How about the reverse of that…  a  MINE SWEEPER module. 

 

Have a module that gives you the ability to clear a single mine for so many secs  ( complete reversal method of the laying a mine)  

 

Using the same method\abilty to lay a mine you can can sweep.    tit for tat.

 

 

Currently there are no counters for mines… except for exploding them :01313:

 

Most of your suggestions WolfKhan present major balance issues. 

 

It was a balance issue when every single ship in the game had minelayers. 

I believe this would not be a negative balance issue.

The main point of the tacklers is to be able to surprise the enemy.

What better way than with a flashy entrance?

Anyways, options.

 

  1. tacklers who choose to use minelayers are able to better defend beacons for certain amounts of time, among other things.

Tacklers may also use chameleon and use a minelayer while in front of a ship, quickly getting behind it and firing everything it’s got,

adding to the surprise. 

 

no, you flying a tackler like a covert ops does not mean that it should be trimmed in that direction.

tackler is a support ship, as such it must remain within the influence of the teams support structure.

For it to go alone and act like a covops and destroying primary targets is not the tacklers duty.

No wonder people cry for buffs constantly. Of course because if you fly a good tackler you wont have many kills because, if done well, the tackler should be busy slowing the whole team as soon as its pokes out its nose and tries to flank or attack. You won’t get many points but you most likely win the game. If you choose this class as your primary class you must understand it’s properties.

It is a fighter so quite a big ship especially in t4 and 5. It has cloak, cloak usually indicates in nearly every game to have an diminishing effect on the overall tank of the ship. Drones, wich are clearly meant to be used in defense (wich does not mean you can’t use it offensiv), beeing stationary targets, therefor better against enemys that approach the location of the drones rather then bringing them next to the enemy. Slowing modules, clearly a very powerful weapon combined with even more slows, resistance debuff…

Now look at the overall ship and tell me that you need mines if you play like a tackler should, as support, for the team, behind the gunships, behind the engi, behind the commands… Your suggestion i find ridiculous and i hope you might open your mind to game changes that evolve the metagame in such a way so it not only buffs you favourite class.

Hahhahahaaa! Wait. You are serious. Let me even laugh harder!
Tackler + Minelayers? What’s wrong with you? It’s more than enough problem we have drone-pooper tacklers, you also want to give mine-field to them? Let me show you what would happen:

  • Every beacon would look like a christmas tree.
  • The whole battlefield would glow in red. (Missile pylons + Cloak + Cruise engine + Minelayer = Unplayable game)

Combine it with sentry drones, and the result will be catastrophe.

Minefield is perfect for long-ranges, reverse thrusters are not so effective against interceptors, but if you combine it with mine-layers, you actually have a chance. And reverse-thruster is craftable while mine-layer not. So it would be another disadvantage for the snipers. And they are not so useful nowadays anyway, you would make them unplayable with that step.

Sniper + mines. What’s wrong with you?

Nah, don’t give them to tacklers. But, LRFs should absolutely NOT be able to drop mines on beacons. that’s simply ridiculous. 

f00.gif

Wolfy, sthap.

It’s not tackler’s role to lay mines, it’s recon’s. Lrfs have mines to protect themselves against sneaky covops.

Tackler’s role is to slow down the ennemy team and tackle isolated targets (kinda like a big covops, but not covops).

Do you play tackler? I’m just curious :wink:

As it stands, the Minelayers stand on a ship that is supposed to have the reverse function of what mines are supposed to do.

One needs to be closer to where the battles take place, the other, and which actually is what the class is supposed to do, is supposed to be in over-watch mode above enemy lines. The LRF and minelayers simply do not mix.

They now have reverse thrusters to save them, so now they don’t need mines.

Give them to the tacklers, the true conveyors of stealth. 

You are mad bro. This is the bad idea.

It was a balance issue when every single ship in the game had minelayers.

I believe this would not be a negative balance issue.

You should try some of those pills the doctor gave you. They make the voices stop.

If you honestly think there are no balance issues involved with giving minefields to a CLOAKED fighter… I have no words.

sure lets give tacklers minelayers, engine overcharge, AOE heals, combat reboot and whatnot

 

would be fun

It’s not a sniper.

 

It is a long range frigate. It is a sniper in context of shooting other ships from afar, in the terms of how our ships are equipped, but not in terms of one-shotting soldiers in the head and lurking at the end of the map all the time.

 

The long range weaponry takes up a lot of space in the ship, making it fragile and huge. Minefields therefore are used as a defensive measure. It’s quite okay on such a ship, as long as you don’t start by thinking this is BattleField and that’s a sniper class. Albeit even in those games, snipers have claymores, because you might want to secure your sniping position against ambushes.

 

The other modules LRF have, encourage you to actually fly in the sniper in a frigate heavy team as part of the team:

 - you can use a camo which almost lasts forever to either conceal your flank, or drift into an enemy team to deploy your dirty payload.

 - you can use IR Pulsar to punish teams which try to focus you.

 - you can use you backjump to retreat into your own team behind you.

 - you have terribly offensive weapons which are very useful, if your LRF isnt too LR far away.

 

I don’t see any logical flaws with this ship to be a good minelayer. Minelayers in reality are transport vehicles with medium armor, and usually low weaponry. Laying mines is usually a defensive measure, often done by pioneer troops. In territory you control.

 

Tacklers as their name suggest, are not submarines. They do not infiltrate the enemy on their own, instead, they use it for tactical purposes, and short term infiltration. If Tacklers would be cloaky submarines, enemy admirals would quickly deploy tachyon detection grids to disable any cloaking ship in a defense position, but since it’s not a strategic ship which can cloak for eons, they just equip small ships with small portable detectors.

Their purpose is to immobilize (tackle) enemies for your team, especially if they want to escape their fate or rush your position. If you are alone, cloaked, far away, you might have a good survival rate, but also a very bad W/L ratio.

 

The idea to kill the enemy by pooping passive AoE weaponry might sound smart, but it would feel rather gamebreaking if every fight is decided by placing stuff which should keep you from conquering others’ area in the middle of the enemy team non stop. You can already try to drift into the enemy team with a LRF and I think that’s quite a fair move.

Let me paint a picture of what will happen if tacklers get drones.

 

Player with adaptive shields chasing a tackler.  Tackler drops a minelayer and decreases enemy speed & resists.  Adaptive shield player stands little chance against a ship that is already difficult to fight against, especially in the midst of other enemies.

 

So no.  It makes no sense for a tackler to be able to drop mines and then go invisible.  LRFs can drop mines on beacons at great risk, though they can use IR pulsar to hide…still visible though, ofc.

 

Just such a bad idea.  SUCH A BAD IDEA.

  Oh my goodness…it is getting bad as the beacons are getting pretty crowded at times between LRF red bloodlet mines and recon red poop… stationary tackler drones…

 

so please please let’s not go back to those Christmas tree days