Mechanics forcing me to ruin others game to progress

I only have one ship available at rank 12 (my current max), anything else gets marked as not available. This is especially bad on ship elimination games! One death and I’m dead weight to the team!

The destroyers are my preferred choice of ship due to my 200ish ping and poor reflexes, but they’re so limited in choice and ranking distance that it’s disappointing.

Several missions require that I use only the maximum rank ship. Rank 11+ material gathering requires that I have a synergized Rank 11+ ship! You can’t gather parts for a Rank 11 destroyer with a Rank 8 destroyer.

 

So right now, I’m only joining battles with a single ship, even with 4 slots, because the others are always inactive, and add nothing to mission & loyalty progress.

 

You should level up your other ships so you have 4 ships of each tier unlocked before you jump into battle. Trust me, I was making the same mistake too a few years ago. If you get your low rank ships to max synergy, it will increase your synergy gain as well. You’re missing out on so much experience by rushing forward with that one ship class, it’s not worth it.

As for the loyalty missions, just use max rank ship you have from another side of conflict, it should add to the progress if you don’t have that r12 Jericho LRF in a slot. (Unless you’re only flying ships of one faction, in that case, see above.)

There is no R12 LRF for Jericho, come to think of it, there are no R10 LRFs either, Gargoyle used to be but they dragged it and Dart up to R11, they are still destroying the battlefield if you know how to play them.

About the topic, definitely not worth rushing the ranks, especially in PvP, this game requires you to have low ping and good reflexes for the best experience, so I suppose you are just unlucky, if you want to complete the tasks that require you to have the maximum rank, then craft Thar’Ga, I’m sure that everyone and their pet rock has it by now, that is of course if you played since the beginning of this year, or as later as 1 month prior or so, keep the ship below Rank 9, have it in your slot and all the tasks will count, from my own experience, I have levelled every standard ship in the game and R11 was a huge wall for me, even back when you could farm heaps of synergy from OS by killing aliens with resonating ammunition, you can do the same thing but it will take longer, it will pay off in the end, I assure you.

With R12 you can still take R9 into battle. There is no excuse to sit on the R12 only therefore, as the ±3 rule allows you to take a ship up to 3 ranks under your max ship.

I find it great you make thoughts about this tho, as you notice yourself, a one-ship-wonder, as it is sometimes termed, reduces a lot of strength, and even puts the cards on the table, as the enemy knows exactly, which role you will take.

If it comes to Capture The Beacon - where every ship has only 1 life - every ship is unlocked, even those which you cannot take. Therefore, if it would be the remote chance, that you have only up to R8’s and one R12 (which is pretty unplausible), you can still take those ships to at least have another life in a ctb game - with the role bonuses for underranked ships they also perform a bit better, than in lower ranked games, having significant damage and resist bonuses.

If you have R12 only in one faction, just take the max of another faction instead. The missions say “max of one faction”.

The Tharga, being the only ship in the ellydium faction, counts as the rank you maximally _ applied _ already (with the button). So if you only unlock it to R9 actively, it will stay also in your profile as R9, even if you have already unlocked items you could use from higher ranks. IF you ever unlock it to R10 or higher, with apply, ranking it down to R9 will not make it count as max ship of ellydium (afaik), so you can keep it any rank you want while still unlocking higher stuff if you never actively upgrade the ship itself above a certain rank instead. The ranks mentioned are just exemplary, but keeping the tharga r9 is actually the only way, for someone who has already all r15s unlocked, to make those missions in medium, so i mention it here.

2 hours ago, FilthHound said:

LRF

i find, lrfs should not be in your lineup, until you really got the hang of all the other roles, or you are synergizing it, or maybe keeping it as a survival ship. sitting in an lrf is the best way to keep losing games, and is even worse, than a single ship player. the worst player you can have is an unseasoned one-ship-wonder with a LRF, like a mauler. The reason is not because the LRF sux (mauler is a beast! but yeah, that is r13), but for being a good LRF having experience in the game, both to understand the ships you are facing, and the objectives to play, is key, as it basicly leaves your team hanging, if you are not a major threat to the enemy team, as each LRF standing alone somewhere in the nowhere removes one ship from the main fleet, you hurt your team, and each LRF reduces that fleet even more - as you cannot really engage more than single targets, you simply do not carry your own weight, making LRFs actually the ship, which should be chosen last from all the options the game gives you - even if there are exceptions, given what the enemy takes, or game modes like dread battles, where they have a dedicated objective (shooting dread-to-dread torps). Even if you take other ships, and perform less well overall, simply being there amongst the fleet gives the fleet a better chance of success to achieve victory. So anyone who is still leveling his basic ships, a word of advice: do the LRFs later, and always one at a time.

And don’t camp in spawn.

39 minutes ago, g4borg said:

And don’t camp in spawn.

Can i camp in enemy spawn at least?

Also, what hound said ^^

13 minutes ago, ORCA1911 said:

Can i camp in enemy spawn at least?

![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”)

Nah LRF are a fine role to play. You need to learn positioning, and map awareness to not die stupidly. 

 

Just don’t spam your special.

I was just reffering to the fact that most people I see that fly only one ship fly a Jericho LRF, but as ThunderFlame said, that one is a rank 11, I forgot about that. Didn’t fly one in a while.

10 hours ago, Weylin29651 said:

I only have one ship available at rank 12 (my current max), anything else gets marked as not available. This is especially bad on ship elimination games! One death and I’m dead weight to the team!

The destroyers are my preferred choice of ship due to my 200ish ping and poor reflexes, but they’re so limited in choice and ranking distance that it’s disappointing.

Several missions require that I use only the maximum rank ship. Rank 11+ material gathering requires that I have a synergized Rank 11+ ship! You can’t gather parts for a Rank 11 destroyer with a Rank 8 destroyer.

 

So right now, I’m only joining battles with a single ship, even with 4 slots, because the others are always inactive, and add nothing to mission & loyalty progress.

 

Before writing this post, you should actually verify the last statement. There is no rank limit in capture the beacons. You can take R1  with your R12 and you will still be able to use it. Also - for beryllium requirement is R11 and over, slotted. So you can take your R12, R10, R9 and it will still count.