I got the following suggestion.
Suggestion 1
Give us a choice that we can select any unavailable blueprint “not learned” design in the Workshop with another option/twist.
Question “?” or Info “i” mark icon on each blueprint design can summon an Informant, who will tell us, where to look for the selected blueprint.
Informant will tell you current sector location, where the blueprint is currently available in the “mysterious container”.
You can also ignore an Informant and just add information about the location/sector, where the blueprint design is located in mysterious container.
If the mysterious container has been claimed and there is no blueprint yet available for this specific design, the information window/Informant will tell you that.
An example:
I want a specific blueprint, like T5 Singularity Cannon mark V.
I click on the “?” or “i” window on the blueprint and it tells me this:
- currently located at: Federation - Research Center
If there is no available blueprints of this kind in all of the sectors, it will tell me this:
- currently not present in any sectors.
Each click on the information bar requires use of regular credits.
100000 credits per each information peek.
There is a 5 minutes cooldown for the specific blueprint design, if you clicked on the information bar already.
Of course, all else remains the same. Chances without spatial scanner are very slim, unless if you know and can guess the exact “mysterious container” spot with some good luck.
Suggestion 2
Provide us with an errand mission, which will “rewards us” by getting a blueprint, we need (not learned).
Choice of the blueprint design is random, but it never repeats itself.
You cannot gain the same blueprints twice through the side-mission, if you already learned it.
Objective:
An example:
Pick up an object/package at X location and deliver it to another X location in another sector.
Mandatory use of T4 or T5 ship is recommended.
Getting killed by any means (self-destruct, killed by pirate or human player), fails the mission.
Failed mission cannot be restarted for the whole day (24 hours) period.
If successful, it gives you any blueprint, which was previously not obtained and also non-buyable in the workshop.
Of course, there could be more errands like this, but they would need to be harder.
Feel free to add your version of an “errand” mission or “special” mission, if it fits into different category.
Suggestion 3
Obtain the selected blueprint design without any need of going into Invasion mode.
Recommended for players without spatial scanners and T3 ships, but not above.
To obtain one selected blueprint, it is necessary to have all 3 requirements fulfilled at the same time:
-
use of loyalty vouchers, depending on the type of weapon, equipment or module (cost remains the same for each tier)
-
use of artifacts, equivalent to the artifact cost for T5 weapon, equipment or module
-
use of credits, which is required to cover the the whole blueprint transaction (paid in full)
There should be another icon bar, if we would want to use that option.
Feel free to comment on this subject.
Sincerely, Koromac
