Mmh I have trouble because the model is already black and I cannot add any paint on top of it. Oh well, I’ll try again this weekend with the videos I think
I managed to color it. What program did you use to model it? In Blender it’s all triangles. I mean in Blender, modelling isn’t done by triangles, it’s done by quads.
I managed to color it. What program did you use to model it? In Blender it’s all triangles. I mean in Blender, modelling isn’t done by triangles, it’s done by quads.
I think your plane is so close. This is first time ever I deal with a plane in Blender. Mantis looked lonely, so I duplicated herself, and that is a new Mantis, which we should name Namtis. Gonna delete it anyways lel.
Papitas, give us the artwork and I’d love to give it a try! Just make sure there are several perspectives of the same object please
Its not ready yet. Ive been working on it for a long time (im definately not a pro drawer), but i stopped doing anything with it cause i got bussy drawing guns (for my hit-track weapons suggestions–>https://forum.star-conflict.com/index.php?/topic/28990-new-hit-track-weapons/) and studying for University (today im finally free!!! :DDDDDDDDDDDDDDD ). Considering im not very good at this and that i take a lot of time to do something, making several perspective is not gonna happen (at the same detail of the main draw), but i have a few squetches from other angles and could do some more…a very simplified version of course.
I managed to color it. What program did you use to model it? In Blender it’s all triangles. I mean in Blender, modelling isn’t done by triangles, it’s done by quads.
You are wrong, Blender is done by n-gons. Triangulate or Quadrify if you want to export it to game engine or other external purposes.
*Looks around, sees nobody around* Gonna watch a tutorial… *cough*
Ez, just add a plane, add particle system to it, disable gravity in scene tab, set emitter to emit one particle per face. Then mess with Velocity setting to make particle move out of engine. In the end, glue the emitter plane to the model using child/parent system, voila, trails.
Ez, just add a plane, add particle system to it, disable gravity in scene tab, set emitter to emit one particle per face. Then mess with Velocity setting to make particle move out of engine. In the end, glue the emitter plane to the model using child/parent system, voila, trails.
Particle thingy doesn’t work in Cycles render engine, so in Cycles it’s different.
Considering im not very good at this and that i take a lot of time to do something, making several perspective is not gonna happen (at the same detail of the main draw), but i have a few squetches from other angles and could do some more…a very simplified version of course.
Particle thingy doesn’t work in Cycles render engine, so in Cycles it’s different.
They work as well as volumetric materials, otherwise whole cycles engine would be pointless. Just for now, it cant render billboards, just hair strips or objects group.
Well, making a trail in cycles is little more complicated, but if you get that through, you will learn another handy and powerfull tool - the compositor.
Here what I did. As post above, I added particle system to plane, but this time, I made it to render a simple, tiny sphere with emissive material hidden on separate layer as its particles. I added a cube and moved to first layer, emitter plane moved to second layer.
In render layer options, I made two render layers - one for objects, one with sky disabled for particle system. In compositor, I added blur to the emitter render layer, then combined all layers together.
Compositor allow to add effects to the final image without having to making CPU stressing complex material nodes. Also allow to manipulate simple things like RGB curves, brightness/contrast and so on.
They work as well as volumetric materials, otherwise whole cycles engine would be pointless. Just for now, it cant render billboards, just hair strips or objects group.
Well, making a trail in cycles is little more complicated, but if you get that through, you will learn another handy and powerfull tool - the compositor.
Here what I did. As post above, I added particle system to plane, but this time, I made it to render a simple, tiny sphere with emissive material hidden on separate layer as its particles. I added a cube and moved to first layer, emitter plane moved to second layer.
In render layer options, I made two render layers - one for objects, one with sky disabled for particle system. In compositor, I added blur to the emitter render layer, then combined all layers together.
Compositor allow to add effects to the final image without having to making CPU stressing complex material nodes. Also allow to manipulate simple things like RGB curves, brightness/contrast and so on.