I was thinking about the things that makes no sense in this game and decided it could be fun to post them. Here a few i was thinking about…
-The game is anti-newtonian physics
Unlike the real world, in SC everything you don’t apply force to wants to stop… Remaining still is the constant of that universe, probably the reason why slowing beams can work. The funny thing though, nobody in that universe thought about using that technology to make ship’s brakes.
-They can create weapons that needs no barrels and cannot miss…
Yet they insist on putting guns with limited firing arcs on their ships. They can make plasma webs, Pulsars, A1M1 (or whatever it’s called), draining beams etc… Why don’t they make ships with those as their main weapons?
-Sensors are extremely short ranged
Yet ships are clearly visible much farther than our stupid sensors can see; we are in the far future but technology still lag behind human sight.
-The gold sensor has 5000 m range and see through walls.
Fleet command really should look into that tech and replace it’s inefficient sensor with those.
-Piracy and pirates are the reason the 3 factions aren’t fighting each others.
Each faction space is overrun by pirates, rogue mercenaries, traitors, bounty hunters, treasure hunters and frequently visited by murderous aliens, no wonder they no longer bother to fight each others (nor ask the player to do so for them). In some areas, pirates seem to own the place, at least until aliens challenge the ownership.
That’s all i have for now, feel free to add your own if you want :005j: .
