I did some delving into what was lagging my brand new pc while playing this game. I accessed what files and such were running I found that Star Conflict likes to write a lot to a user file while it’s open. This caused me to add exceptions for the program and such which is kinda awkward having to do for a game but meh we all learn somehow. Its causes the internal functions of Windows to start going haywire and sending logs and such about the place. Well, I noticed a program wfpdiag.etl was writing to the disk. I looked about my search engine and found there’s a way to disable the logging of such events. You open your command prompt as administrator and “netsh wfp set options netevents=off”. This disables the function of the diagnostic. Not it’s background functions according to the article I read. The game likes to frame skip a bunch upon approach of another ship or engage of an npc and it’s saddening. I just tried this and it’s helped some so far as I can tell.
This also doesn’t help that Windows Defender even turned off scans the hell out of every file and is constantly soaking cpu.
What a log of firewall has to do with the game itself? There is something awkward with your PC, not with game. The game itself generated ~10 MB of files in 2 hours session for me. I have Windows Defender active all the time. Better do a proper bug report:
I’m bad with forums I thought I placed this in a discussion. Also windows defender is scanning the file everytime it writes even when it defenders disabled. Not much I can do. Also, thanks I will resubmit with the appropriate layout and proper discussion of happenings.
Tell Window$e Defender sh t to ignore that file or that folder ! Whitelist?
On 31.03.2018 at 7:14 AM, LackofaNoun said:
I did some delving into what was lagging my brand new pc while playing this game.
Read this please
[https://forum.star-conflict.com/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/](< base_url >/index.php?/topic/25324-info-connection-losses-high-ping-and-related-issues/)