Main weapons: auto-aiming-turrets mode

There is nothing to think about here. You are asking for a way to literally aimbot in this game.

 

I have seen some stupid suggestions on this forum by WolfKhan and Fox in the past, but this one takes the cake.

 

Nu? Not everyone holds your opinion. It became clear that I did not request an aimbot , more like an active shield function.

 

Why? If auto-aim-turrets are rather imprecise they would still constitute only some danger for the enemy not to come too close, but experienced players could easily dodge that.

 

A shield is passive security, my auto-turrests are aimed to be active security.

 

Man, I do not see everything in this game from the perspective of aim and destroy aka crosshairs.

 

I see opportunities for support and tactics like small tactical mine carpets for limited area dominance/control - braking enemies out of their beloved hiding spots behind rocks etc. Would bring more dynamic into the game, and would make it less dependant on small fighter aim & destruction & ecm nerf skills. 

 

My suggestions for sub-destroyer ships would not appeal to players like you anyways: too slow, too little damage (DPS), not at the front line of destruction … so let it be, give it some air …

i dont see why you cant do both running and firing back…the mechanics allow it in a fair easy way, not like flying frigates with keybinded pitch keys and free aim active while shooting back (probably using cruise speed and auto AB cause otherwise your keyboard will “jam” or you will start needing a few extra fingers for it).

 

EDIT: you also got the minimap, both 2d and 3d are good for a quick look for tactical opportunities.

EDIT 2: get ready for the “git gud” comment.

  1. You are requesting an aimbot purely by requesting an AUTO-AIM weapon. I will not discuss semantics with you here but you are asking for this by definition. There is no other way you can see this.

  2. If you don’t see this game as aim and destroy by using crosshairs you are playing the wrong game and should GTFO.

  3. You want area dominance? Use a guard, they are good enough for that role. You want to flush enemies out of cover? Use shield havoc, a guard rush, or flank them.

 

You should think deeper into the game concepts before making shxt-tier suggestions like this.

 

I’m done here.

i dont see why you cant do both running and firing back…the mechanics allow it in a fair easy way,

 

Well, yes its fairly easy actually, you are right.

 

I aimed to introduce that to give room for more tactical use of slow running big ships like destroyers with free aim mode:

  *to watch sensors

  *to accurately lay mine carpets (or disable them)

  *to direct the aim of team mates to certain targets

  * to steer the small fleet of drones doing all sorts of things, like reconnaisance-attack-target painting, etc.

  *to give out the requested diverse special commands to the team other than the “R” key command

      (“all eyes on …”, there is a forum thread somewhere about new in-game commands besides TS team speak)

 

… you see now?

 

All I try to suggest is not aimed to OP the old ship classes, nor should it do more OP to the destroyers we have so far.

  1. You are requesting an aimbot purely by requesting an AUTO-AIM weapon. I will not discuss semantics with you here but you are asking for this by definition. There is no other way you can see this.

  2. If you don’t see this game as aim and destroy by using crosshairs you are playing the wrong game and should GTFO.

  3. You want area dominance? Use a guard, they are good enough for that role. You want to flush enemies out of cover? Use shield havoc, a guard rush, or flank them.

 

You should think deeper into the game concepts before making shxt-tier suggestions like this.

 

I’m done here.

  1. Call it as you like :slight_smile:

  2. No need to slip into rude mode here. You may contemplate things as only black-or-white, but I argued for shades of grey … And please care for your own affairs.

  3. Close beside it:

      I dream of flushing area dominance guards out of their cosy warm comfort zone behind their favourite swing chair rocks

      I imagine the restriction of free access to volumes of space for interceptors and fighters

      I picture stopping flank runs and havoc the phallanx

 

Finally, there is no need at all to restrict imagination or fantasy beforehand … that would be just boring conservative stupidity !

 

Thank you for your help and insights (it might not appear so, but I learned a lot).

Auto-aim is a nice approach for console-oriented games. We have no such plans for Star Conflict. Flying skill rules  :fed_cool:

Flying skill rules  :fed_cool:

 

This, so much!

(shame that destroyers require no flying or shooting skills though)

I aimed to introduce that to give room for more tactical use of slow running big ships like destroyers with free aim mode:

  *to watch sensors

  *to accurately lay mine carpets (or disable them)

  *to direct the aim of team mates to certain targets

  * to steer the small fleet of drones doing all sorts of things, like reconnaisance-attack-target painting, etc.

  *to give out the requested diverse special commands to the team other than the “R” key command

      (“all eyes on …”, there is a forum thread somewhere about new in-game commands besides TS team speak)

 

… you see now?

We got the teamwork part in NASA thanks to previous coordination (tactics) and realtime comunication (TS). IMO the tactic stuff is achieved with the proper team and software, teamwork comes from people, not ships. For the other things…theres no such implementation in this game (it reminded me of star citizen: a dude in charge of flying, another working the shields, the other looking the sensors, another gunning a turret)