LRF Slingshot

Credits to Rennie Ash for informing me of this

 

Prepare to ride the space bungee!

 

it’s sooooooooo old

 

you could warp ~20km with that

Are you kidding me? I figured this out the day they released this module. (Just recently made a rather cheap video about it was well)

Wooo I was trying to reach the dreadnaught but to no avail…

mmm… looks like i’m an idiot lol

i’m in teh game since 0.5 and not sure what i’ve just seen…

 

Do u guys means that once i’m on the edge of the sector the RT works forward warping instead of backward?

BOIIIINGGGGG

 

I have never tried this :smiley: Gonna have to now

mmm… looks like i’m an idiot lol

i’m in teh game since 0.5 and not sure what i’ve just seen…

 

Do u guys means that once i’m on the edge of the sector the RT works forward warping instead of backward?

No, it reverses you backwards, but because the edge of the map is an increasing “elastic” force, you get propelled back into the map very fast due to  being 3km past the “out of bounds” start. By the time your frigate has reached the boundary again, it has reached a forward speed of 10000m/s which of course takes ages to slow down.

This is like sooooo last year’s discovery.

This is like sooooo last year’s discovery.

 

#retro

#retro

#hashtag

#hashtag

 

#yoursignatureistoobig

No, it reverses you backwards, but because the edge of the map is an increasing “elastic” force, you get propelled back into the map very fast due to  being 3km past the “out of bounds” start. By the time your frigate has reached the boundary again, it has reached a forward speed of 10000m/s which of course takes ages to slow down.

 

Thankkx rennie… got to try this :slight_smile:

It’s not actually useful aside from maybe escaping npcs that chased you to the edge of the map somehow…but it’s really fun! We should get a squad or 2 of lrfs and do an instantaneous reverse XD

It’s not actually useful aside from maybe escaping npcs that chased you to the edge of the map somehow…but it’s really fun! We should get a squad or 2 of lrfs and do an instantaneous reverse XD

 

one on either side of the map, and try and get them to crash, at a relative velocity of 20,000 m/s XD

one on either side of the map, and try and get them to crash, at a relative velocity of 20,000 m/s XD

Actually, to do that, it might be wiser to both get on the same side of the map, aim the same distance at a friendly third party that doesn’t mind being aimed at, move the third party, count down, and boom.

Actually, to do that, it might be wiser to both get on the same side of the map, aim the same distance at a friendly third party that doesn’t mind being aimed at, move the third party, count down, and boom.

 

But then we get 0 relative velocity :frowning:

I think you might break the game if you crash at Vr of 20,000… It can just barely handle one ship travelling at about 8000 for a few seconds

I think you might break the game if you crash at Vr of 20,000… It can just barely handle one ship travelling at about 8000 for a few seconds

 

Let’s do this.  :fed_cool:

But then we get 0 relative velocity :frowning:

Well, actually, if you use the magic of trig, you could probably get somewhere around 10000 m/s. I’m just afraid that, with maps as large as they are, that by the time two forward-reverse thrusting LRFs meet, they’ll be too slow.