Loyalty Rewards

So I started playing yesterday and there is very little in the game that explains the currencies(kinda like war thunder)/ Can someone pls explain to me the whole faction system and what I need to upgrade weapons. I also have no idea what to do with all the loot I get from pvp.

 

I compiled this list since I found upgrading modules to Mk.III to be the biggest headache when it comes to module mark progression. One of the problems with upgrading to Mk.III is that there is little indication of which faction vouchers to use or hoard unless you own that module and have enough brain processing power to get info via mouse-hover. And trying to know which module is upgraded/made by which subfaction can be mind-boggling at times.

 

At least 1 million in-game credits were expended in this pursuit of knowledge.

 

All this information is useless, however, unless you know the answer to the following question:

 

What are Loyalty Vouchers?

Loyalty vouchers are rewards from subfaction contracts (available when you reach Rank 2), rare loot that can be found after a victory in battle, and can also be found in the Invasion game mode as trophies. Their ONLY use in-game thus far is to upgrade weapons and modules from  Mk.II  to  Mk.III.

 

With that in mind, read onward…

 

 

Section A. Mk.III Upgrade costs (using vouchers) by Tier:

 

Before I start with the list, one important thing to take note of is that voucher costs vary by tier. This has a MAJOR impact on your voucher-hoarding strategies.

 

Weapon I / II / III / IV / V - 9,000 / 30,000 / 112,500 / 225,000 / 270,000
Modules I / II/ III / IV / V - 6,000 / 20,000 / 75,000 / 150,000 / 180,000

 

 

Section B. Module faction affiliation, arranged by module type :

 

Faction names in blue are Federation subfactions, those in red are Jericho, and those in yellow are Empire.

 

I. Weapons

 

A.Electromagnetic

Plasma Gun - Armada

Rapid Fire Blasters - Vanguard

Positron Cannon - Vanguard

Singularity Cannon - Armada

’Eclipse’ Launcher - Vanguard

 

B.Thermal

Beam Cannon - Wardens

Heavy Blaster - Legion

Pulse Laser - Legion

Ion Emitter - Wardens

Gravity Beamer - Armada

 

C.Kinetic

Assault Railgun - Raid

Shrapnel Cannon - Techs

Gauss Cannon - Techs

Coil Mortar - Raid

Kinetic Supercharger - Techs

 

 

II.Active Modules

 

**A.Multipurpose
Shield Booster S - Raid
Shield Booster M - Vanguard
Shield Booster L - Techs
Repair Kit S - Wardens
Repair Kit M - Armada
Repair Kit L - Legion
IR Flares - Vanguard
Multiphase Shield Adapter - Raid
Nanocomposite Coating - Wardens

B. Recon
Spy Drones - Legion
Micro-Locator - Wardens
Parasitic Remodulator - Wardens
Phase Modulator - Wardens

C. ECM
Energy Absorber - Legion
Ion Diffuser - Raid
Stasis Generator - Raid
Weapon System Inhibitor - Raid

D. Covert Ops
Orion Targeting System - Armada
White Noise Jammer - Armada
Plasma Arc - Armada
Adaptive Camo - Armada
Self-Destruct - Armada

E. Tackler
Engine Suppressor - Vanguard
Target Painter - Vanguard
Inhibitor Beam - Raid**
Sentry Drone - Raid

Heavy Guard Drone - Raid

 

**F. Command
Aegis System - Techs
Valkyrie System - Techs
Coating Polarizer - Legion
Gravi-Scanner - Legion

G. Gunship
Aiming Overcharge - Legion
Particle Purge - Armada
Engine Overcharge - Legion
Combat Reboot - Legion

H. Engineering
Mass Shield Generator - Vanguard
Nanodrone Cloud - Legion
Warp Gate - Vanguard
Autonomous Charging Station - Vanguard
Autonomous Repair Station - Vanguard
Energy Emitter - Vanguard
Static Barrier - Vanguard

I. Guard
Emergency Shield Boost - Techs
Liquid Metal Injector - Techs
Mass Propulsion Inhibitor - Techs
Pulsar - Vanguard
Missile Shield - Vanguard
Signature Masking - Techs
‘Spectre’ Field - Raid**

 

J. Long-Range
Weapon Overcharge - Raid
Tachyon Charge - Raid
IR Pulsar - Wardens
EM-Scattering Field - Wardens

Reverse Thruster - Legion

 

III. Passive Modules

 

A. Engine
Collision Compensator - Wardens
Inertial Stabilizer - Armada
Vernier Engines - Vanguard
Catalyst Injector - Armada
Tetroxide Injector - Vanguard
Auxiliary Generator - Armada
Cruise Engine Modification - Vanguard

Shared Cooling - Wardens
 

B. Capacitor
Emergency Barrier - Raid
Acceleration Coils - Vanguard
Iridium Heatsinks - Armada
Voltage Regulator - Vanguard
Leak Stabilizer - Armada
Multiphase Generator - Legion
Pulse Discharger - Wardens
Capacitor Power Relay - Raid
Power Unit Conduit - Techs
 
C. Shield
Energy Recuperation System - Techs
EM Diffuser - Raid
Variative Shield Projector - Raid
Thermal Modulator - Techs
Auxiliary Shield Projector - Techs
Shield Projection Splitter - Techs
Asynchronous Shield Projector - Raid
Adaptive Shield - Raid
Compact Shield Generator - Vanguard
Submatter Shield - Armada
 
D. Hull
Improved Missile Pylons - Vanguard
EM Insulator - Legion
Thermal Insulator - Wardens
Reactive Armor - Legion
Reinforced Beams - Wardens
Armor-Plated Hull - Wardens
Galvanized Armor - Wardens
Passive Armor - Legion
Lightweight Hull - Legion
Regenerative Coating - Legion
 
E. CPU
Horizon Module - Armada
Proton Wall - Techs
Enhanced Scanner - Wardens
Overclocked CPU - Raid
Infrared Scanner - Techs
Target Tracking Coprocessor - Raid
Electronic Guidance - Vanguard

 

 

Footnotes

Notice a trend?

 

This list may not be perfect. If I made any mistakes, or if there are changes, kindly notify me.

 

there you go

There are many currencies in the game. Here is a breakdown for you:

 

  • Credits : The main currency. Used to buy ships and modules, and to upgrade modules/weapons: Mk I → Mk II

 

  • Gold Standards : The premium currency.  Used to buy premium ships, a licence, and to upgrade modules.weapons (any level).

 

  • Vouchers : Earned by completing contracts for each sub-faction (two sub-factions per faction), or collected in Invasion.  In order to complete these contracts you must be docked at the faction’s station. Used to upgrade modules/weapons: Mk II → Mk III

 

  • Iridium : Earned from loot from PVE and PVP. Iridium can be contributed to your corp in order to build a dreadnought. For this purpose, there are also certain contracts (rank 1 and rank 6 for each faction) which send iridium directly to your corp’s bank account - see contract descriptions. Used to upgrade modules/weapons: Mk III → Mk IV

 

  • Alien Monocrystals : Earned by completing the daily “golden mission” in Invasion for each faction. There is one mission per faction per day, giving 2 monocrystals without a licence, or 3 with one.  Used to craft secret project ships and to upgrade modules/weapons: Mk IV → Mk V (for the latter, a blueprint is also required).

 

  • Various resources : Earned by picking up loot from Invasion. Used to craft secret project ships, Mk IV ammunition, and to upgrade modules/weapons: Mk IV → Mk V (for the latter, a blueprint is also required).

Most loot from pvp is sold automatically as “junk” for extra credits. Good loot includes vouchers, iridium, upgrade kits for mk2 and mk4, blueprints for weapons or modules.

Most loot from pvp is sold automatically as “junk” for extra credits. Good loot includes vouchers, iridium, upgrade kits for mk2 and mk4, blueprints for weapons or modules.

When will we get Monocrystal loot drops in PVP?

Everybody is asking me just that!

When will we get Monocrystal loot drops in PVP?

Everybody is asking me just that!

And why are people asking you that?

And why are people asking you that?

Because I write so many suggestions.

However, it was already suggested somewhere and declined. ;(

Because I write so many suggestions.

However, it was already suggested somewhere and declined. ;(

I don’t see how spamming suggestions have anything to do with knowledge what is coming up

I don’t see how spamming suggestions have anything to do with knowledge what is coming up

Spamming? Are you sure that you used proper word?

I know this, because it was already answered by Error in some thread.

I am sure that you can find it on your own, because I won’t “spam” anymore suggestions or posts.

 because I won’t “spam” anymore suggestions or posts.

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