Loyaltly increased for Contracts ***UPDATE***

Sorry but the apparent increase to contract loyalty is not nearly enough.  It is still  a factor of 10 or more slower progression than before the patch. It is such a slap in the face to be told that you are changing the system to make it more fun when the effect of your changes is to make progression 10x slower.  It makes it seem like your actual goal is to make progression slower but you needed to dress it up in a skirt so we would still **** it.

 

What is important to understand is that people don’t like to play competitive games against other players without a level playing field.  If my opponent can give you his credit card and gain unbalanced advantages in dps and survivability then that is called pay2win and we want no part of that type of game. 

 

Loyalty is by far the most important form of progression in this game and it was already the slowest.  There is no point in unlocking a new tier of ship without being able to equip it competitively. 

I’ll join the ranks of people “taking a break” from Star Conflict. I’ll check back on Thursday and read the patch notes.

Sorry but the apparent increase to contract loyalty is not nearly enough.  It is still  a factor of 10 or more slower progression than before the patch. It is such a slap in the face to be told that you are changing the system to make it more fun when the effect of your changes is to make progression 10x slower.  It makes it seem like your actual goal is to make progression slower but you needed to dress it up in a skirt so we would still **** it.

 

What is important to understand is that people don’t like to play competitive games against other players without a level playing field.  If my opponent can give you his credit card and gain unbalanced advantages in dps and survivability then that is called pay2win and we want no part of that type of game. 

 

Loyalty is by far the most important form of progression in this game and it was already the slowest.  There is no point in unlocking a new tier of ship without being able to equip it competitively. 

 

cant +1 hard enough lol

 

To mention, I log in and get combat reconnaissance. My captain is being shot - but I willfully turn away because the enemy is not a frigate, and my contract states I must kill frigates. We lost that match needless to say. There is no point to winning the match now, unless my contract states I have to win matches.

I’m moving on to Defiance beta thanks to this break in SC. Lets see if I decide to come back next week

What really pisses me off is the fact that I have paid $70 USD this month to this game and I still have to grind rep. ($20.00 Steam pack and $50.00 Steam pack)  Why should customers paying good money have to still grind in a lobby game? I guess so they can try to suck more money out of us?

What really pisses me off is the fact that I have paid $70 USD this month to this game and I still have to grind rep. ($20.00 Steam pack and $50.00 Steam pack)  Why should customers paying good money have to still grind in a lobby game? I guess so they can try to suck more money out of us?

 

You must answer this for yourself, but I think you are on the right line of thinking. I’ve personally watched this industry for 15 years and it appears to be getting worse because people do not stand by and demand respect and justice when they are wronged. Specifically this industry has such a massive grey (legal) area in what they are allowed to get away with that more times then not the customer is at the short end of the stick. Which generally plays to our favor with small companies but the bigger ones tend to steamroll people that don’t align with them. 

 

How would one feel if the contractor came into their home and demoed 3 walls and made several other unwarranted changes while they were away on vacation AFTER the final sale went through?

 

How about if the chef came back out and took your food and changed it to his liking and then gave it back and said his way was better then your way, FOR YOUR FOOD! Would you keep paying for it?

 

What if you invested years of your life in training and then mid way into the Olympic games they change the foundational rules; incidently these changes work against your current routine? is this how you repay loyalty? Is this how you promote synergy and longevity across your community? 

 

These examples can go on and on but the bottom line point is that we each need to make these choices for ourselves and then share why we did what we did with all our friends and family and clan members so that they may learn from our bloopers and steer clear of this type of theft. 

 

P.S. I would start by asking for a refund and giving reasons why and regardless of how polite their customer service rejects you I would still recognize this as theft (evil and wrong). If that didn’t work I would speak with your credit card company about a reverse payment. Get what you can back and cut your loses and bail to greener pastures. 

 

OR… you hang in there, give this company another chance and see where it goes. Regardless of which you decide I would make sure your completely willing to accept what follows. That way your not disappointed or possibly blind sided again in the future. 

 

Best of luck!

taking a break from this game too, this game got me hooked coz of less grinding and more fighting in what i love to fly in, now thats all gone im gone too. back to freakin tanks.

This is only the first small change. In the next patch we will reduce the cooldown and in the near future there will be more improvements to the contract system.

 

how about instead sit a dev down with the “put new contract into the system” interface for about 2-3 hours and just input 20 new contracts per faction? That’ll solve the cooldown issue and will also make things more diverse than capturing 2 beacons or killing a random enemy over and over again. 

Are you guys actually reading the updates?

 

Frequency of Contracts is going to be increased on Thursday.  

This is a beta.  

And the devs are more responsive than any beta I’ve ever been in.  

 

They did half the fix in a couple of days and have the rest planned for next week.  That’s amazing.  

 

 

 

Why should customers paying good money have to still grind in a lobby game? 

 

You’ve got 10K gold in the bank at least.  Each weapon is a few hundred gold.  You bought a pack to avoid grind, why not use it?

Maybe if you cry loud enough a dev will take over your account and press the mouse button for you?

Go back to Tanks, see you back here in a week.  

This is a better game by far.  

I’m starting to notice first signs of the impact of contract farmers. Maps that aren’t beacon capping usually have several disconnected people whereas beacon cap maps rarely have any as before. People not defending beacons after capping them are also on the rise.

 

Not that bad yet, but I guess people are only starting to realise that they need to essentially troll their team to finish some contracts like beacon caps by enabling enemy to cap them so they can recap.

I’m starting to notice first signs of the impact of contract farmers. Maps that aren’t beacon capping usually have several disconnected people whereas beacon cap maps rarely have any as before. People not defending beacons after capping them are also on the rise.

 

Not that bad yet, but I guess people are only starting to realise that they need to essentially troll their team to finish some contracts like beacon caps by enabling enemy to cap them so they can recap.

if i had a nickel for each time i had to play on my interceptor just to do that annoying contract. BTW the first moron that tells me to go play regular or w/e name they decide to update it can go  themselves. Waiting 6 or 10 mins to get into 1 of those games thanks to the outstanding ability of the devs to reduce the people playing, as if it wasnt harder enough with 5k players.

I for one have not played this game since the loyalty changes.

 

Wating for them to be worth while again.

They said there would be further updates on Thursday so I am hopeful that we will see some more improvement. I definitely don’t want Loyalty only tied to Contracts because I do believe that it affects winning and losing. The way it was before needed fixing because now you need to purchase Mk2 gear. I never even used Mk2 gear before because I could level up so fast that I could skip it and just buy Mk3.

lol, they should increase the contract LP gain by approx 500%-800% to make it balanced, what we got atm is just crap.

lol, they should increase the contract LP gain by approx 500%-800% to make it balanced, what we got atm is just crap.

That’s way too much. The contracts are just fine now. They just need to add a loyalty gain for wins that has nothing to do with contracts. Your ship tree rank still increases just fine. The only thing loyalty does is give you higher tech. If you stop and think about it logically they had to do something because everyone was just passing by Mk2 and getting Mk3 gear like I stated. If you can’t think rationally then you keep making a bigger deal about loyalty. I’m still saying you should get loyalty for wins but it’s close right now to how it should be.

The progression is extremely slower than before the patch. 

lol, they should increase the contract LP gain by approx 500%-800% to make it balanced, what we got atm is just crap.

I completely agree. I’m gonna have a break from this game also, and see if they can come up with a system that doesnt make the game an endless grind like WoT, which I quit for that exact reason. The progression was already slow enough in my opinion. Also, there is currently no reason to actually help your teammates or try to win, just solofly ur contracts and then the game ends. Repeat.

1000000 dislikes for this new system.

I completely agree. I’m gonna have a break from this game also, and see if they can come up with a system that doesnt make the game an endless grind like WoT, which I quit for that exact reason. The progression was already slow enough in my opinion. Also, there is currently no reason to actually help your teammates or try to win, just solofly ur contracts and then the game ends. Repeat.

1000000 dislikes for this new system.

Your not thinking clearly, how is it an endless grind. Your ship tree still moves forward just as quickly. The only thing you can’t do is equip Mk3 gear, you can still buy Mk2 gear for any ship that you can purchase and you can find green items witch are almost Mk3. So your just making a big deal over nothing really. They said there will be further improvements by Thursday so hopefully that will help out some more. I am doing the contracts and still moving forward and having fun so right now for me it’s no big deal. I was originally really upset like most people but now it’s not such a big deal.

I completely agree with the previous poster, though we had quite an argument yesterday. Seems i have trouble making myself clear.

 

As i stated in another post, this system is not yet completely tweaked and needs modification / correction / balancing. Two issues needs to be adressed : Players focusing on Contracts, and cooldown / number of contracts.

 

But it will eventually achieve a hierarchy between players (for buying modules) wich will be : casual gamers < premium players < hardcore grinders.

 

I think this is a good compromise. Brings gold in the devs pocket, and doesn’t spoil those who don’t want to spend money.

 

 

 

And yes, i have level 12 in the 3 races, but as i already stated i give my advice because i love this game and want it to be closest to perfect possible. That’s why i reacted to the overwhelming reaction which was IMHO too impulsive. And “i am disapoint” because my plan was to grind all factions to level 6 now and i can’t do that fast. But ok, i’ll have my mkII modules a few weeks more.

It’s going to be quite an essay to write about recent changes and why people should be actually supporting them, but there was so many words written already and too many people have awfully biased perception of what should be progress vs grind balance in an online game (not to mention all those buffoons who start to yell pay 2 win whenever something changes), that I don’t really feel guilty of adding to all that my 2 cents… or 20 cents…

 

 

Bad things:

 

1) What we got now was introduced awkwardly and is rather half baked. Lesson for the future - with such drastic change prior notice and some kind of discussion, poll or at least “dev diary” writeup explaining why such change is going to be introduced and what is the “bigger picture” would be highly advisable. Ideally one or two persons from actual development team taking part in discussions on English forums and presenting official and most up to date perception of players suggestions and issues would be priceless.

I know Error is being awesome with maintaining communication but he is forum Administrator. He can’t take responsibility for ninja changes, coding mistakes or vision of the game, imho. That should be coming straight from developers.

 

2) One of the issues I see now is that people who bought licences for short period of time feel kind of cheated and, honestly, I don’t blame them. Even 200% Loyalty boost from licence won’t change what they  expected to get while planning their “grinding weekend” or whatever.

 

To sum it up: it would be better to prepare full system, present it beforehand (either up for discussion or simply in a matter of “hey, it’s going to work like that, we think it’s going to be better this way, end of story”) and drop it as an integral and consistent change in one big patch

 

Good things:

 

1) Take a look at numbers of battles you played guys, and then take a note of how many hours you spent in combat and in game (it’s all on your profile). Then compare it with ranks you have.

With previous system I managed  easily to hit 8/7/7 and Rep 6 with each subfaction. Granted I used my licence, but also without it it wasn’t bad at all. That means T3 ships with MkIII gear and some neat implants. Not to mention purple/green stuff I found in the meantime. It took me only   ~350 games to get there. 

 

Let me put it this way - for an online game getting half-way in less than week of normal and maybe a weekend hardcore playing is way too fast. You have to remember, that along with your right to be on equal footing with paying customers, game need to earn some money, so actually those gold weapons, ships and modules have to be some kind of incentive. How much you like it or not - this game is planned as an investment which have to make revenue. I bet you prefer it to be pay 2 not grind than pay 2 win, eh?

If majority of players would hit T3 in a week, we can easily assume they would hit “endgame” in less than month - that’s way too short to keep up with players rotation, and way too short to make sure at least some part of player base will spend enough money to ensure steady monthly revenue for the game.

 

2) I played all Friday and Saturday to see how actually progression curve changed - and I admit it changed a lot, but I had no problem with keeping at least 1 contract up all the time and with timing rotation ensuring slow-but-steady Loyalty gain. I might be a bit biased most of the time playing more because I like to play it instead of pushing like crazy towards the top of the tech tree and the endgame ladder. Yet, I had no issues with Loyalty nor Reputation and my balance is keeping healthy buffer of 3mil credits for some unexpected fail streak.

 

So basically, my conclusion is - that such change is actually needed and is going to improve the amount of people logged into game, and have better chance of ensuring at least some steady income for the studio to keep developing the game. What happened was maybe shocking but it looks like good frame to build upon.

 

How its going to evolve? I’m no dev to tell that - I can only hope and eventually suggest how it could evolve:

instead of rising Loyalty per contract - better add plenty of low-to-mid reward contracts with more objectives (I’m bit tired of capping those Comm Buoys, tbh),

time them similarly to how low reward contracts are timed now - 30min to 1hr cooldown,

keep those daily or weekly expensive contracts as they are - they should indeed act as timed boost to average gain and not part of “daily” contracts rotation grindwheel;

make them less restrictive when it comes to using weapons like desintegrator or torpedo,

give Loyalty reward for: medals, achievements and excellence in combat (i.e. achieving certain Efficiency Level score in battle or picking up EMP bomb x times). 

 

Over and out.

 

PS 

@Benache, sorry that I spilled some venom last night, I probably had my reasons but charging on you like that was unfair, I suppose - given circumstances…