loot is to low

since you removed the creds for the contracts, the credit income get lowered a significant bit. 

 

consider increasing credits for the loot. to be honest, if i didnt get lucky (= 3 garbage loot), i get about +5k creds than the loosing team… and thats kinda low price for winning, in my opinion

since you removed the creds for the contracts, the credit income get lowered a significant bit. 

 

consider increasing credits for the loot. to be honest, if i didnt get lucky (= 3 garbage loot), i get about +5k creds than the loosing team… and thats kinda low price for winning, in my opinion

 

I agree. 

 

Loot = 5000 credits is laughable

Loot = 15,000 to 50,000 is better. 

 

Credits bonuses award should be as follows

 

2 man squad +20% income

3 man squad +25% Income

4 man Squad +32% Income

 

If a T3 4 man squad beats a T5 Matchup team. Then they should get +150,000 credits to each player for the win and +25,000 credits for the loss. 

 

OR if a T1 4 man squad beats a T3 matchup, each player gets +100,000 for the win and +25,000 credits for the loss. 

I agree with JPhack

I did notice a income increase in PVE, I now get 500k+ in T4 blackwood o.O

In PvE you can optimize your income, if you dont use ammo and rockets. It gets up to 50k if you use T5s

In PvE you can optimize your income, if you dont use ammo and rockets. It gets up to 50k if you use T5s

 

Hey Zap, Notice that you know alot about PVE, whats the best way to gain money? 

Best I manage is like 200 to 300k and thats it. 

In T4 blackwood, use a T5 guard with 20% CD reduction with each kill. Perma pulsar!

In T5 pirate, use gunships to kill everything(Round 2 guard/engineer works great for protecting the cargoship though)

I once saw a t5 guard in t3 blackwood, thos pulsars are godly

In T4 blackwood, use a T5 guard with 20% CD reduction with each kill. Perma pulsar!

In T5 pirate, use gunships to kill everything(Round 2 guard/engineer works great for protecting the cargoship though)

 

actually you can do the first wave in pirate very fast with interceptors. 

Covops also works great in second wave for killing turrets. 

Maybe not as good as gunship… but a good alternative.

Aye, first round is doable in inties no problem, but gunships are effective at it as well.

And for killing the turrets…I’m not sure…I think gunships are better for it due to their constant high DPS with singularities. Not to mention killing 2-3 turrets at a time.

can do that with plasma arc, too. :stuck_out_tongue:

but ofc. Gunship is better. 

I did notice a income increase in PVE, I now get 500k+ in T4 blackwood o.O

I got a 33% boost today in T4 Blackwood.  How’d you get 500k?  I went PUG and got the top of efficiency yet only got 266k.

I got a 33% boost today in T4 Blackwood.  How’d you get 500k?  I went PUG and got the top of efficiency yet only got 266k.

10% R15 implant

10% pirate DLC

50% premium

#1 in team with >500 points difference(Usually 1-1.5k difference)

Think that were all of them…

Yeah, I need to farm up to R15.

Just grind pve if you have credit problems…