since you removed the creds for the contracts, the credit income get lowered a significant bit.
consider increasing credits for the loot. to be honest, if i didnt get lucky (= 3 garbage loot), i get about +5k creds than the loosing team… and thats kinda low price for winning, in my opinion
since you removed the creds for the contracts, the credit income get lowered a significant bit.
consider increasing credits for the loot. to be honest, if i didnt get lucky (= 3 garbage loot), i get about +5k creds than the loosing team… and thats kinda low price for winning, in my opinion
I agree.
Loot = 5000 credits is laughable
Loot = 15,000 to 50,000 is better.
Credits bonuses award should be as follows
2 man squad +20% income
3 man squad +25% Income
4 man Squad +32% Income
If a T3 4 man squad beats a T5 Matchup team. Then they should get +150,000 credits to each player for the win and +25,000 credits for the loss.
OR if a T1 4 man squad beats a T3 matchup, each player gets +100,000 for the win and +25,000 credits for the loss.
Aye, first round is doable in inties no problem, but gunships are effective at it as well.
And for killing the turrets…I’m not sure…I think gunships are better for it due to their constant high DPS with singularities. Not to mention killing 2-3 turrets at a time.