Played a couple more matches with jeri LRF… holy crap if there are no missile shield guards these things are almost op lol (am i the only one?)… 1st match deto, near middle of the field, got killing spree, didn’t die at all even if i was attacked by the usual surprise punishment interceptor strike. Next match was combat recon, again no deaths, not so many kills as before, but i was literally in the front lines mopping the dust in space with the enemies (LOTS of assist counts). Again was attacked several times to no avail, even primed… I’m starting to like this thing
A little advice to people who want to fly LRFs: fly something else before you get these, learn to maneuver and fight at close range combat. Preferably guards are the best exercise here since you get some hp to survive the combat until you get the ropes of frigate brawling. Trust me, it will help a lot. Guards still count among my main ships and they are good to train even for inty close combat - the jump from almost no mobility to near-insta spins will make you more confortable about spinning around without the fear that running into something will necesarily end bad. Advice goes for both types of LRFs.
Even so, i still aprove of the fact that the missile shield must act different against LRF torpedoes. On top of that, give them fed frigate agility and speed, to both empire and jeri snipers.
I haven’t played empire yet but i’ll probably put one to the test. Will hurt my wallet a bit
I only use my LR Frigate IN Detonation matches. And that’s after I die on my Ceptor (god, I love dumping Minefields all over the bombs).
When I bring it out, I usually cover one of the stations and fire from there. Very rarely do I ever venture outwards from there because I often have a clear view to every station and (in some cases), I’m also in range of all of them. That is all you need to be a successful Jericho LRF pilot.




