Lock onto nearest target

Sometime in the patch changes, I think “lock onto nearest target” was turned into “lock onto any target.”  Lately in combat recon, I’ve gone from being in the front line to guarding.  Locking onto the nearest target is vital for the position.  If I can’t pick them out quickly, they’re attacking and costing my team the game unless I can at least lock on.  I’ll see them in the 3d map, but I have to try repeatedly to try to get a lock unless I have them in my crosshairs or an ally’s locked on.

 

Please, bring it back.

Bring it back, please.

Bring it back, please.

Although, to be fair, the “target any enemy” usually goes for the closest one if you’re not pointing at one, so I don’t mind all that much; but it would be convenient to have the key back, because I really never ever want to target just “any” target.

Although, to be fair, the “target any enemy” usually goes for the closest one if you’re not pointing at one, so I don’t mind all that much; but it would be convenient to have the key back, because I really never ever want to target just “any” target.

It really doesn’t. It really, really doesn’t.

 

Whenever I hit that key, the lock NEVER goes to the closest first.

It really doesn’t. It really, really doesn’t.

 

Whenever I hit that key, the lock NEVER goes to the closest first.

When you already have a target locked it just cycles to another one I think. But hitting the key without a previous lock seems to work out for me.

When you already have a target locked it just cycles to another one I think. But hitting the key without a previous lock seems to work out for me.

 

this.

and i didn’t even know it was gone. now i understand why it sometimes seems weird.

 

+1 nearest target was pretty useful (as it was)

Yeah, always a pleasure to spam the hotkey as it is right now…

Keep in mind for the meantime, you can use “lock whos locking you” in lue of lock closest i find that to be most useful.

That doesn’t work when guarding the captain in combat recon.  Clearing and then relocking seems to work.

I’ve absolutely never used this feature (closest target) as distance alone does not really concern me.

 

To be honest, I am much more interested in respectively;

  1. Who is locking me.
  2. Which of those is shooting me.
  3. Who is shooting my squad mates - starting with Engineers
  4. Who is shooting anyone else on my team
  5. Pick a target based on threat vs ease of taking them down, eliminating the ones easy to take down but with a high potential threat level first.

Since there isn’t a button which can resolve this for me, a combination of ‘lock onto target locking me’ and manual locking has served me quite well.

Depends on the role you play Evil, I find as an interceptor in the thick of the battle or clearing out a beacon the feature is highly convenient. It’s a time saver because you start locking before you even have the reticle on the target.

As a frigate, on the other hand, I tend to not lock at all (except to send the attack drone out when engineer) because of that terrible auto-aim-lock feature.

Regardless, the feature is already there, whether you use it or not. We just want the recently added “cycle to next target if a target is already locked” functionality removed again or moved to a separate function.

And since you’re limited to one missile type and one weapon modifier, some keys on the keyboard were freed up.

‘Lock nearest target’ IS needed. Had a match last night, combat recon, enemies kept pouring on our captain 1 or 2 at a time. Since there was no such option i had to use ‘lock any target’ and the dumb game was locking ships in their spawn 20k away while i was trying to protect our capt in our spawn area and sometimes happened to be with the ship’s back at those certain enemies so it took some time to turn a slow a$$ frig around and find them circling around me to lock them. I mean, WTF?!..

You can also use “lock on an ally’s target” since I believe it picks a close ally.  It doesn’t guarantee that the target is near, but it helps.  But, clearing the target first does seem to work.