License giving half the credits a free account gave

I don’t laugh at other players choosing not to fly certain ships. Some apply to some, and others apply to others, that’s play style.

As for my setup, I’m aware its less then optimal, the problem is, I can’t afford to pour money into the game to buy the Photon Launcher, or really any of the other weapons that have to be manufactured for T11 and higher.

Yes they can be earned via a LOT of hard grinding, but that’s not the point I was trying to make here.

Tier 11 ships get Destroyed when going into matchmaking, because they are thrown in with Tier 15 ships. Yes, those losses can be mitigated somewhat by having optimal teammates, but this wouldn’t be an issue in the first place if the matchmaking had been split apart to have say T11-T13, with T14-T15 as its own rank, even set it as “very hard”.

Trying other maps doesn’t change the fact I’m still being Swamped by T15 ships in Hard mode. Changing the weapon doesn’t change the fact that I don’t have the raw damage output to be able to wipe enemy ships before being slaughtered. Having specific teamates would help, but I wouldn’t NEED a specific team in the first place if the matchmaking at least tried to pair you with other ships your level.

And as for trying other ships, I spent EVERY available resource I had to build that T11 destroyer, credits included. Yes, I could try other ships, but I’ve already spent all the cash currency I had to try to buy blueprints for the manufactured weapons for the Brave. Buying another ship just means I have to drop more cash currency to buy Those blueprints. It also wouldn’t change the fact that those other ships would have the EXACT same problem. They would be brand new, gray ships being thrown against T-15 ships. Leaving it to where I have to be carried by the team because I keep dying. (This is fact because I’ve Tried this, and this is exactly what happened. There was no change whatsoever, and I just kept exploding)

On 12/16/2017 at 10:52 AM, niripas said:

Ok. Let’s recap. First - it’s not against R15 ships, but it doesn’t matter. PvE has 3 Tiers: Easy - Ranks 1-5, Medium 6-10, Hard - 11-15. In hard mode there has to be a teamwork or the game will be lost and doesn’t matter what rank from those R11 to R15 you have equipped, it matters what kind of ship you fly, what kind of weapon and if you fulfill your role. In your video you took support ship to the front line and you was surprised that it didn’t hold. Dessies are support/suppressor ships, they are not supposed to be in front. At around 2 minutes time you went literally to the enemy spawn where group of turtles spawned. Dessies have small range penalty, meaning if enemy is closer than ~1.2km it’s doing multiplication of the damage. So yes - the Hard mode doesn’t forgive such mistakes. Also I didn’t notice a single use of powerups of the map - nor damage boosts nor healing cubes. TBH I tried the Brave without photons and it’s just meh - LRF with coil mortar will have similar damage and no proximity penalty (yes, Hard mode is very sensitive in picking wrong ships and builds :confused: ).

With hard mode of Fire Support mission you need 3 people working together to finish it (otherwise the boss will just escape, due to low DPS), but this kind of playstyle is common for destroyers:

  Reveal hidden contents

 

 

A lot of what you said here didn’t even register until later, but there’s a lot of what you said that doesn’t click. 

  1. “There has to be teamwork”. This is not true, even in PvE. T15 ships, with full purple, even in hard mode, are strong enough to solo a LOT of the maps by themselves, I’ve seen it happen quite a few times, and other players can attest to this. Ask region chat, they can back it up. T15’s can pull it off, and do on a regular basis.
  2. “doesn’t matter what rank from those R11 to R15 you have equipped, it matters what kind of ship you fly, what kind of weapon and if you fulfill your role”. This HEAVILY matters, as you cannot PLAY your role if your ship is so weak that it loses against even 1 or two other ships coming in close range. T11 ships CANNOT fufill the role they need to when paired with T15’s. Don’t believe me, again, ask the region chat. They will also say this is a problem.
  3. “In your video you took support ship to the front line and you was surprised that it didn’t hold.essies are support/suppressor ships, they are not supposed to be in front. At around 2 minutes time you went literally to the enemy spawn where group of turtles spawned. Dessies have small range penalty, meaning if enemy is closer than ~1.2km it’s doing multiplication of the damage.”. I"m well aware of this. I actually forgot enemies spawned where they did, which is why I “went into the enemy spawn”. Did you notice how I died almost instantly though? That actually proves the point I’m making here. The AI doesn’t care where the “frontlines” are. They WILL come to you, bringing the frontlines with them, and when piloting a Destroyer, you CANNOT ESCAPE. Unless you have a warp, and with the amount of energy that uses, good luck. Yeah, I did expect it to hold up better then it did. Want to know why? BECAUSE MY T8 DESTROYER CAN HANDLE IT NO PROBLEM. So lets ask the question, Why. Why can a T8 Dessie handle the EXACT same map, with so much ease compared to my T11? Because its PAIRED with similar level ships, meaning the enemy AI is using ships of around the same level. T8 bosses have a hard time killing my T8 Dessie. T15 ships have no problem RAPING my T11 dessie.
  4. “Also I didn’t notice a single use of powerups of the map - nor damage boosts nor healing cubes.” You said you did not use Dessies very much, so I’ll explain why I didn’t bother. Dessies cannot pilot very well. They move VERY slow, and spin like a tank. I actually like how they handle though. The problem is, Smaller ships usually get those powerups LONG before a Dessie can move into position to get a single one, and at that point its almost not even worth it.
  5. “With hard mode of Fire Support mission you need 3 people working together to finish it” Again, I’ve seen singular T15 ships SOLO almost the entire mission themselves, including killing even the Cruiser by themselves, because T15 ships are strong enough to be able to handle it.

10 hours ago, Sapherno11 said:

A lot of what you said here didn’t even register until later, but there’s a lot of what you said that doesn’t click. 

  1. “There has to be teamwork”. This is not true, even in PvE. T15 ships, with full purple, even in hard mode, are strong enough to solo a LOT of the maps by themselves, I’ve seen it happen quite a few times, and other players can attest to this. Ask region chat, they can back it up. T15’s can pull it off, and do on a regular basis.
  2. “doesn’t matter what rank from those R11 to R15 you have equipped, it matters what kind of ship you fly, what kind of weapon and if you fulfill your role”. This HEAVILY matters, as you cannot PLAY your role if your ship is so weak that it loses against even 1 or two other ships coming in close range. T11 ships CANNOT fufill the role they need to when paired with T15’s. Don’t believe me, again, ask the region chat. They will also say this is a problem.
  3. “In your video you took support ship to the front line and you was surprised that it didn’t hold.essies are support/suppressor ships, they are not supposed to be in front. At around 2 minutes time you went literally to the enemy spawn where group of turtles spawned. Dessies have small range penalty, meaning if enemy is closer than ~1.2km it’s doing multiplication of the damage.”. I"m well aware of this. I actually forgot enemies spawned where they did, which is why I “went into the enemy spawn”. Did you notice how I died almost instantly though? That actually proves the point I’m making here. The AI doesn’t care where the “frontlines” are. They WILL come to you, bringing the frontlines with them, and when piloting a Destroyer, you CANNOT ESCAPE. Unless you have a warp, and with the amount of energy that uses, good luck. Yeah, I did expect it to hold up better then it did. Want to know why? BECAUSE MY T8 DESTROYER CAN HANDLE IT NO PROBLEM. So lets ask the question, Why. Why can a T8 Dessie handle the EXACT same map, with so much ease compared to my T11? Because its PAIRED with similar level ships, meaning the enemy AI is using ships of around the same level. T8 bosses have a hard time killing my T8 Dessie. T15 ships have no problem RAPING my T11 dessie.
  4. “Also I didn’t notice a single use of powerups of the map - nor damage boosts nor healing cubes.” You said you did not use Dessies very much, so I’ll explain why I didn’t bother. Dessies cannot pilot very well. They move VERY slow, and spin like a tank. I actually like how they handle though. The problem is, Smaller ships usually get those powerups LONG before a Dessie can move into position to get a single one, and at that point its almost not even worth it.
  5. “With hard mode of Fire Support mission you need 3 people working together to finish it” Again, I’ve seen singular T15 ships SOLO almost the entire mission themselves, including killing even the Cruiser by themselves, because T15 ships are strong enough to be able to handle it.
  1. Any R11 or R14 Destroyer class can solo the DPS related PvEs (Defence Contract or Fire Support) if it has equipped Halo Launcher and Photon emitter. No ship can reliably fully solo Ariadne’s Thread, Blackwood Shipyard, Captured Dreadnought (although stages 2 and 3 can be fully soloed), Crimson Haze (to solo this you require at least 2 different ships - covert ops and destroyer - R11 or R14 doesn’t matter), Processing Rig (you can solo stages one and two with any Empire LRF - Centaur, ArchDragon are the best bets, or a destroyer, stage 3 requires at least 2 ships), Pirate Fort Raid (you can solo stages 1 and 3 - stage one any covertops/empire LRF/recon/gunship - rank irrelevant, stage 3 engineer or destroyer - rank irrelevant, stage  2 requires at least 1 engineer and one dps class ship - rank irrelevant), Ice Belt - you need at least 2 ships for stage 2, stage 1 can be soloed with empire lrf, destroyer (rank irrelevant), stage 3 can be soloed by engineer/destroyer/guard/covertops - again rank irrelevant).
  2. Mate, I did 1200+ Fire Support missions in a row to figure out the map, tactics, spawn point, optimal ship composition and that was even before the map was made easier. Here is my standard LRF setup for Fire Support. Please explain, how exactly this R11 cannot do what R15 can. Remember, we are talking about rank difference.

Spoiler

5a37cba03adba_R11vsR15C.jpg.10f937742fe6e43696043a3dee54aee1.jpg5a37cb9ee76f1_R11vsR15B.jpg.309b3db4487637f13a3f7c827dee6949.jpg5a37cb9d8ee01_R11vsR15A.jpg.5e41797fa59a5f2ffdc32125a79de3a2.jpg

Also for kicks and giggles I fitted my Brave to what I think is optimal build for Fire support and was able to easily finish the map with doing over 40% of damage of the whole team. 4xR11 random team:
 

Spoiler

 

 

  1. That’s the whole concept of those bots and explosive weapons on your ship. Kill them before they close in. As you can see in my first video one of the turtles was able to close on me (0:30-0:40) and hitting me once for over 12k damage. But all others were already dead. Your R8 destroyer could handle that kind of damage, because R8 is placed in R6-R10 range - which is Medium tier and enemies are 2-3 times weaker. And if you mean that video of Blackwood Shipyard - they are even much weaker. Your shield regen can basically mitigate all damage incoming there.There is no difference if ships have different ranks, only if they are fit in the particular tier - enemies will be the same if you’ll have R11 ships or R15 ships. Same story with the Med tier - R6 or R10 - enemies will be the same.
  2. Of course. But you were flying less than 200m from damage boost and 400m from repair kit. Just wanted to point it out. It helps
  3. R15 ships that can solo Fire Support: Black Dragon, ArchDragon, Kraken. R11 ships that can solo Fire Support: Centaur, any R11 dessie with Halo and Photons, Gargoyle, Tormentor AE. However - from that list only destroyers can do it consistently. With LRFs you need to think much ahead about positioning (you have to be back to the cruiser spawn, with cloak and 3 EM torps ready and you will have ~1000m or less left). With properly built R11 destroyer, you will have 3-4k left and you can even risk a little with deploying tempest on enemy turrets and warping away. However - it’s still much easier to have 2-3 people working together with properly equipped ships.

On ‎16‎.‎12‎.‎2017 at 6:00 AM, EndeavSTEEL said:

Set your ship Information on “full” (option-settings-game-ship information) that way you’ll be able to see the weakness of each of your ships in terms of resistance mostly, that the first step to build a good ship and being able to survive in higher tiers :). R11 ships get matched with R15 since they are in T4, and T4 ships are able to equip T5 modules and weapons, that the first and most important reason why they get matched together. Secondly it’s the difficulty level which is set this way:

1-3

4-6

7-10

9-12(pvp only)

11-15(pve only except if you have a T5 ship equip)

13-15

 

Also don’t forget that the mm will take on priority the highest rank ship you have equip

 

 

this leveling is out of date.

I have seen yesterday R7 against R13 in PvP.

For me this actually su cks big time. 

We don’t have anymore  reasonable tiers. 

Also I get to lough when I see DeliteD and Max in squad with full premium ships R12 with all moduls R17

playing against some poor players wit max R9 ships and white moduls R12  that just wish to have some fun in squad.