While testing for overheat mechanics, I noticed that lasers only deal token damage just before they overheat. The damage seems to scale based on volley damage - the more damage your volley does, the less damage you will do in the shot just before fully overheating.
Examples:
16:53:30.630 CMBT | Damage Snib -> (bot)Daniel 390.91 Weapon_Laser_Economic_T3_Mk3 THERMAL|PRIMARY_WEAPON
16:53:30.790 CMBT | Damage Snib -> (bot)Daniel 65.15 Weapon_Laser_Economic_T3_Mk3 THERMAL|PRIMARY_WEAPON
(overheat)
16:53:34.823 CMBT | Damage Snib -> (bot)Daniel 374.64 Weapon_Laser_Economic_T3_Mk3 THERMAL|PRIMARY_WEAPON
17:34:22.813 CMBT | Damage Snib -> (bot)Michael 398.20 Weapon_Laser_Economic_T3_Mk3 THERMAL|PRIMARY_WEAPON
17:34:23.021 CMBT | Damage Snib -> (bot)Michael 65.15 Weapon_Laser_Economic_T3_Mk3 THERMAL|PRIMARY_WEAPON
(overheat)
17:34:27.037 CMBT | Damage Snib -> (bot)Michael 277.49 Weapon_Laser_Economic_T3_Mk3 THERMAL|PRIMARY_WEAPON
18:20:48.001 CMBT | Damage Snib -> (bot)James 764.25 Weapon_Laser_Basic_T3_Mk3 THERMAL|PRIMARY_WEAPON
18:20:48.129 CMBT | Damage Snib -> (bot)James 33.59 Weapon_Laser_Basic_T3_Mk3 THERMAL|PRIMARY_WEAPON
(overheat)
18:20:53.505 CMBT | Damage Snib -> (bot)James 377.92 Weapon_Laser_Basic_T3_Mk3 THERMAL|PRIMARY_WEAPON
12:36:23.894 CMBT | Damage Snib -> (bot)Michael 902.94 Weapon_Laser_Heavy_T3_Mk1 THERMAL|PRIMARY_WEAPON
12:36:24.022 CMBT | Damage Snib -> (bot)Michael 29.13 Weapon_Laser_Heavy_T3_Mk1 THERMAL|PRIMARY_WEAPON
(overheat)
12:36:28.470 CMBT | Damage Snib -> (bot)Michael 256.09 Weapon_Laser_Heavy_T3_Mk1 THERMAL|PRIMARY_WEAPON
Other weapon types work correctly. Example:
18:01:46.517 CMBT | Damage Snib -> (bot)Ryan 259.17 Weapon_Plasmagun_Autofire_T3_Mk3 EMP|PRIMARY_WEAPON
18:01:46.789 CMBT | Damage Snib -> (bot)Ryan 259.17 Weapon_Plasmagun_Autofire_T3_Mk3 EMP|PRIMARY_WEAPON
(overheat)
18:01:49.797 CMBT | Damage Snib -> (bot)Ryan 354.53 Weapon_Plasmagun_Autofire_T3_Mk3 EMP|PRIMARY_WEAPON