please give advice just bought the Kris AE
My build would look something like this
It is possible to fit Rotation engines now, compensator was more of a poor mans substitution in T3
I would, personally, run a passive armor in Hull and Weapon dmg reduction instead of energy drain, but thats more of a personal taste.
+1 to all who post screenshots :lol: ty
It is possible to fit Rotation engines now, compensator was more of a poor mans substitution in T3
I would, personally, run a passive armor in Hull and Weapon dmg reduction instead of energy drain, but thats more of a personal taste.
Ive got the energy active module as thr ship itself isn’t really energy sufficient on its own when after burning etc And the regen hull is something I fit to ALL my inty’s at the moment - Mainly due to the amount of healers who don’t heal anymore :lol:
Resi - No need to fit the spreed reduction moudle with the ships bonus’s - Upto 4.8 degree spread is perfectly fine (If you use J2 implant that is)
Anyone tried combining energy drain + weapon inhibitor ?
No survival/restoration module thou.
Ive got the energy active module as thr ship itself isn’t really energy sufficient on its own when after burning etc And the regen hull is something I fit to ALL my inty’s at the moment - Mainly due to the amount of healers who don’t heal anymore :lol:
Resi - No need to fit the spreed reduction moudle with the ships bonus’s - Upto 4.8 degree spread is perfectly fine (If you use J2 implant that is)
Yeah, I use the J2 Implant, but I didn’t know what to put on the cpu, I don’t want locking time, its pretty short in ceptors, I don’t need sensor range, crit chance is good but I though spread reduction is better. Knowing that Kris AE has natural reduction, why dont add more? that ship is a ceptor hunter for me, not fighter or frigate, I want to deal as much damage as possible to enemies, so I need to have an accurate shotgun xP
Anyone tried combining energy drain + weapon inhibitor ?
No survival/restoration module thou.
Hmmm your profile pick has been a Kris AE since I saw you, show us your ship!
Hmmm your profile pick has been a Kris AE since I saw you, show us your ship!
I am embaresed. I haven’t played T3 for months with exception of few games to lvl up some 8/9 syn.lvl ships few weeks ago.
So expect mk1 collision compensators instead of rotation /acceleration.
So it is not exactly a “perfect Kris AE build” in my eyes.
Anyone tried combining energy drain + weapon inhibitor ?
No survival/restoration module thou.
Single Surv/Rest module on any ship (well, except engineer) boost survivability on demand by a huge marging and in a long run it creates much-much more benefit than an ability to run 4th role module. As “they” say, dead ship can’t use role modules :)(and has zero dps)
Single Surv/Rest module on any ship (well, except engineer) boost survivability on demand by a huge marging and in a long run it creates much-much more benefit than an ability to run 4th role module. As “they” say, dead ship can’t use role modules :)(and has zero dps)
I know and that is why I was wondering if it will work. And obviously with right timing the shield resit one will be best for the Jericho Interceptor. Maybe only rival are flares, which will be more viable with the CD they did put on missiles.
But still, you can not maintain weapon inhibitor without energy drain. And not using afterburners with today’s low speeds is suicide.
But in the same time what to scrap ? Stasis ? Ion ? No way.
But the weapon inhibitor seems awesome in 1v1, provided you have the energy. And simple passive armor is not working, not to mention you do not have slot for extra capacitor.
Wonder if ti will work on my Nodachi EW (2 capacitor 1 hull).
But to be honest I think I will try that on the tempest. -20% energy reduction on that drain, not to mention 2 hull slots and 3 capacitors. Although passive on Empire ship is risky.
Have to try how it works w/o the energy drain ^^
Sorry for the slight offtopic, but still ECM matter.
Sorry again for the off-topic, but :
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I think passive armor may be redundant.
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I think Galvanized can also be redundant with the one on shield and active slot.
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I feel it needs to be tweaked somehow with the hull resists, but can not point where.
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I CBA to try with 663 ppl online on US prime time xD
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Guard like speed is awesome ! (That’s why we use plasma) And more of a support team player than last hitting DSR Junkie.