Kinetic supercharger?

I have never USED kinetic supercharge nor do i have any intrest in it as it is basically a coil mortar. How do u kill interceptors w/ it? Is it even good???

If you don’t have any interest why do you ask? 

 

It’s indeed a good weapon but not against interceptors. 

as it is basically a coil mortar

Coil mortair have an proximity detonation so you can miss but still do dmg

Supercharged has to hit a target, resulting in a small aoe dmg afterwards

Use for mid combat only. Aoe damage it cause damages user as well.

Ok thx guys

I do like this weapon, but I have very bad times finding a convenient set up and/or a revelant target.

 

Obviously is weapon is made to harass the enemy… I typically use two different combinations of ammo/modules.

I use the implants with spread reduction and projectile speed boost.

 

Supercharger with vanadium and IR CPU +/- electronic guidance.

or

Supercharger with uranium and horizon module +/- IR CPU. (Short bursts !)

 

Theses times I play black swarm and magnetar quite often. I search ways to improve the impacts of theses nice kinetic weapons.

If you don’t have any interest why do you ask? 

 

It’s indeed a good weapon but not against interceptors. 

 

 It just takes practice. Like everything else  :fed_cool:

May have been fixed now, but the supercharger was able to damage allies in previous patches. I probably killed or hastened the death of a few allies trying to hit the covops and/or recons assailing them.

May have been fixed now, but the supercharger was able to damage allies in previous patches. I probably killed or hastened the death of a few allies trying to hit the covops and/or recons assailing them.

There’s nothing to fix, it is by design that friendly fire is enabled in all game modes for all “cloud” based damage sources, in case of the supercharger that concerns the shrapnel cloud the explosion leaves behind.