i actually like ghenis proposed description.
@OP you might got reported as people maybe thought you were AFK in the match? Or maybe it was just a connection loss ?
Anyway, it’s hard to have mercy, on a 5-minute-disintegrator-guy getting kicked, as most vets will hate you for even saying you do that.
no hard feelings.
anyway, here some LRF hate.
for me the LRF has the typical problem of snipers in any FPS: people try the high reward low risk setting, and feel more comfortable, if they dont have to “hastily move” into medium and close quarters. If most of the players are inexperienced, snipers usually are indeed the most easy class to play.
I get this - I have had similar “cold water problems” with FPS, as I come from a strategy game background. But in the end, if you want to play sniper looking through a scope for 5 minutes, why not become more of an Arma player?
The game offers way too many LRFs in the ship tree, so it’s not just the players to blame. Most of them are useless compared, and the only ones which support some playstyle variation are mostly the GS ships. I would have never designed it this way.
I think, for PvP LRF should be the last ship choice. Only if you mastered all the others, you should start master it. Because it simply inspires lazyness and overconfidence, and usually, looking through a tube for a whole match doesn’t really tell you what went wrong, and how the team could have won; It’s bad to learn the game dynamics, and get more tactical knowledge, which often is the key to be an effective LRF in the first place.
A guy coming in with a weaker fighter, sucking with it, but trying hard, and landing on bottom in a lost a match, deserves more likes, than an LRF on the top score board.
Anyone who kills those archers, is a hero.
The only exception actually is game modes where a sniper is crucial, like Dread Battles, or some kind of PvE, which I really dont care about.
oh i realized this is in the bug topic. lolsry.