The current karma system is not realistic, nor useful, nor funny.
It lack so many things and make many false, so that the playerbase feel mostly negative about it.
- Realism
Why it isn’t realistic? You get penalized if you destroy faction transporter/escort ships/ships. You say it’s right?
Yes and no. Why should a FEDERATION mercenary be penalized if he kill JERICHO transporter/ships? Aren’t they at war? Weaken the other side should be rewarded!(But getting penalized of course on the enemy side/killing allied ones)
Second point: Non-faction mercenaries are protected the same way. Why? The help the fiend! Killing them should a) be possible(even if they have protection on as it’s disabled in all other factions not beng their home station) and b) rewarded. Helping another faction is a negative act. So be on the right side mercenary! - Useful
Is their a use? Currently next to none! Out of achievements and a few tweaks their is nothing Karma system currently offer/reward. You are a hero, mercenary? You killed 285765672867 pirates/enemies/aliens? Sorry, but you get dust for that. Eh not even that. - Funny part
Because of direct and indirect restrictions, you aren’t capable to fully use your capabilities in supporting/sabotage/doing what you want nor being rewarded and therefore not encouraged in doing so.
The short answer: Each faction get their own ‘Karma’ system. Even pirate ones(not sure about aliens, because yeah no interaction with them out of only being a threat). There is a suggestion(or more?) already made for a pirate station - explain later what this has to do with this suggestion.
So each faction has its own ‘Karma’ system now.
This mean, that anything you do give you points toward this(or reduce them).
Traditional Example: You kill a biomorph in Federation sector: You get 2 + points for federation karma.(and at the same time - points for aliens if they will have anything of value sometime)
Pirate Example: You kill a pirate in federation. You get again + point(s) for federation karma but - point(s) for pirate faction.
Transporter example: You kill a transporter from federation in federation. You get - points for federation karma, but + point(s) for jericho/empire/pirates. Why + points for other factions? Because secretly the other two big factions(jericho/empire) employ(and reward) persons doing such sabotage acts. And pirates: Convoy raids and destruction of faction belongings is in their desire. You show your ‘loyalty’ to pirates in such acts.
*Killing a predator: You kill a predator in federation. You get + points for federation AND a litte bit for jericho/empire. Why jericho/empire too? It’s right that they wouldn’t reward you for helping the false side, but such a target is such a (big) threat, that even helping the false is better as to have such a threating thing leaving alive!
This is the first part of revamp. Many will say, that this doesn’t change anything or make things even worse(because of the split of the system).
But here comes the point:
You can now buy/get things from the factions! The more loyalty you show , the higher and more valuable it will be!
This means resources(normal), monos, equipment(bp) and even ship components(secret project parts AND those premium ship components).
Even pirates will offer - in their own way as smugglers - you rewards if you show enough of destruction power against factions and such stuff. Being on the dark side can be worthwile too!
So to the negative points:
You have NO protection as (for example) federation docked mercenary flying in jericho/empire sectors.
We have MORE systems you have to think of(and improve) as currently.
You will be maybe more penalized if you are negative to a/the faction(s). Maybe docking at such a station will be more difficult? You can give comments/suggestions how to handle a really bad guy for a faction. I’m unsure how to balance this.