1 hour ago, Spongejohn said:
I don’t need explanations on how a battle goes. A fair match is a game hard to win not because your team is bad, but because equal skills are involved.
There is no such thing as equal skill, MM has to work with whoever is online and available at immediate request, otherwise your queue time will skyrocket through the roof.
WR/KD/TotalPvP 1.33/2.26/16653 (SpongeJohn [OWL], 880916) status 2 team 1 group 2783605 1.45/1.56/13297 (g4borg [OWL], 239688) status 4 team 1 group 2783605 1.09/1.59/4439 (Mapc, 355279) status 4 team 1 1.68/1.68/10506 (Triche [], 105908) status 6 team 1 group 2783722 1.33/1.74/5548 (Miert [], 61017) status 6 team 1 group 2783722 1.68/5.33/9345 (I3at0n [Ninja], 309955) status 6 team 1 0.84/0.55/1578 (Tuwok [Havoc], 589816) status 6 team 1 0.97/1.13/11582 (Vollandemort [], 1350372) status 6 team 1 ------------ 1.29/2.05/9119 ======================================================= WR/KD/TotalPvP 0.84/0.93/2283 (1vovan1, 722325) status 4 team 2 1.05/2.63/2524 (AngrySM, 50335) status 4 team 2 1.63/2.3/9466 (Erador [Ninja], 330178) status 2 team 2 group 2783701 1.0/1.57/13372 (millanbel [OWL], 490045) status 6 team 2 group 2783701 0.8/0.34/3195 (niknak63 [], 2177940) status 6 team 2 1.15/1.62/14709 (PACATOSUL [Ace], 1464195) status 6 team 2 0.9/0.67/7166 (IAM [333], 1899862) status 6 team 2 1.06/0.9/9678 (smersch76UA [NASA], 1193479) status 6 team 2 ------------ 1.05/1.37/7799 ========================================================
Even this is a statistically “fairly” close match up, yes team 1 is slightly better, but this is nowhere near “oh fcuking MM”. Winning in star conflict in general with small discrepancy in final score is really hard. no matter how “balanced” the game is, and team battle is not the only game mode, yet it is easiest to have “close” games in it.
The way “objectives-maps-team compositions-player skill in current situation” relation set up in Star Conflict, having a win with close “objective” points is really hard, and that is caused not by MM, but by the game mechanics and how objectives work themselves
Here is over simplifying example
1v1 Team battle in covops, me vs Hellionexus, fairly “close” match up according to some players, and Hellionexus>Me by others, w/e
yet i will win 80%-20% in kills, or even more it will be absolutely one sided result, yet the difference in what is known as “skill” is slightest at the most. Then extrapolate it into 8v8 with people flying whole xxxx tons of builds, and level of experience in such roles/builds in different situations, and we get edge cases on top of edge cases on top of edge cases, resulting in “domination” of one side.
Until game modes are not changed, no matter how much all of you complain about MM resulting in tuning or w/e, there always be a huge discrepancy in final scores and team performances from objective perspectives.
You want close games, then you have to:
1) Rework, heavily tweak game mode objective mechanics, that must accommodate for “run away snowballing”, currently getting 3-4 kills at the beginning of the Combat Recon/Team Battle can easily be extrapolated into 20-30 kills difference, simply due to the human factor. OR 30-40 (team got wiped for w/e reason-> respawn-> arrival to beacon) seconds of controlling 3 beacons after 1st clash in Domination is pretty much a GG that will result in 90% score -10% or even 100%-0%
2) Create ways to “come back” into the game for losing team, a lot of team based games have that - people with on “hot streaks” worth more points/gold/xp/w.e. if killed, or time based, or something else.
3) Measuring players skill has to be done in overly complicated way simply because how star conflict is
4) Significantly Increase queue times and more strict separation of arbitrary skill in matches.
thing as equal skill, MM has to work with whoever is online and available at immediate request, otherwise your queue time will skyrocket through the roof.
Just blaming MM is pointless, it is hardly the problem and with current setup it is hardly the root cause of all the problems, it is actually not that bad.
P.S. I hate new forum formatting