Bug background :
Long Range Frigate, Jericho class.
Module installed, EM Scatter, any module slot.
Missile Bay uses Mines.
Enter a PvM with a Jericho LFR equipped with the Guided Torpedo special module.
Do not move the LFR once the ships rests from teleports into the battlefield.
Activate the EM Scatter so you are off radars.
Drop mine field around the ship to protect it from those that come to close.
Shoot the torpedo at mission targets to destroy them.
After the inactivity timer expires you will be ejected from the ongoing battle due to nonparticipation in the battle even though you are killing targets with the torpedoes.
You can return to the battle (maybe) if your ship is being defended by others or your shields/hull can withstand the trauma of attacks while you are fussing around trying to return to the battlefield.
The inactivity timer that reviews if a user is active in a battle is not looking at torpedo activity as a feature of battle action.
The EM Scatter by its nature is to hide from radar when active and NOT moving.
If a ship moves, the EM Scatter is canceled and the ship reappears on radars.
So, if you park and activate EM Scatter and kill targets with guided torpedos, you will be ejected from the battle for not participating. The Timer is looking at the movement of a ship as the actions of the user in combat. Guided Torpedos require action of the user to steer them. This action should count as activity on the battlefield not just if the user moves the LFR around the map.
If the ship moves, EM Scatter is useless. If the ship parks and uses EM Scatter to hide and shoot the user is useless in battle and ejected for not moving the ship.
The work around at the moment is to move the LRF around the map. But in doing so the LRF is exposed to fire and must reveal its position to the radars due to the canceled EM Scatter. The user must wait for the EM Scatter to expire and reset again before the newly parked position can be hidden from radars. If the user sits too long again at the new location and the Mission is still ongoing, the user will be ejected from battle. I was once ejected 3 times from a PvM in this manor even though I was moving the ship at times.
The bug is letting a LRF sit and shoot at targets from far off while hiding from radars. Which is its very nature
The use of torpedoes and EM Scatter module to hide the huge LRF ship…together…are not qualifying the user as being an active participant in the PvM.