I’m not here to complain but I think we can all agree that the Guided missile module needs some changes.
Some may say that it isn’t that great but think about it, it can pack a powerful punch from a big distance and can be spammed from behind asteroids. The last games I played begun with 4+ players from each team using this missile from behind asteroids, it is boring for fighters and interceptors.
First of all, it needs to be less spammable, so cooldown time should be increased alot, maybe doubled.
I understand also the point of the missile and the fact frigates should place far from the enemies, but 10 km distance is way too much, maybe bring it to 8 km.
I also suggest to add a way to visually see enemy guided missiles, like the “triangle” that helps targeting ships, just playing the alarm sound confuses players as you have no way to see where it is coming from.
I wanted also to ask, does the explosion have a damage falloff? If yes I suggest to highly increase it maybe in exchange of bigger radius, the explosion we have right now is too forgiving,
Tell me your opinions and suggestions about this, we may discuss and come out with something good eventually.