Bug report:
If you destroy the Recon’s Holoship decoy, or the Tai’Kin’s Hologram crystal decoy, and if you will have Warp-stream detector passive (shield) module equipped, you will restore shields.
Same issue happens when Isotope Harvester module is used.
That’s not supposed to happen, because a decoy is only fake holographic ship. Destroyed Recon decoys should not restore any shield on a Tyrant (rank 14) destroyer at all.
Tyrant’s Warp-stream detector: (Any Recon decoys will trigger this passive module effect.)

Isotope Harvester 15 (Any Recon decoys will trigger this active module effects.)

Recon decoys: (Also known as holograms or holoships that are fake targets or lures.)
Regular recon module:

Tai’Kin recon module:

Video: (Showcasing the issue - Timer: 01:03 and 01:50)
Logs: (Tested in Custom Battle lobby - Combat Recon)
[2017.06.27 23.05.35.zip](< base_url >/applications/core/interface/file/attachment.php?id=14710)
It is the same with any other module that restores healt upon a kill, it is the same while flying a Thar’Ga.
18 hours ago, John161 said:
It is the same with any other module that restores healt upon a kill, it is the same while flying a Thar’Ga.
Already reported here. If there is something missing, post missing info in this thread.
4 hours ago, Koromac said:
Already reported here. If there is something missing, post missing info in this thread.
w/e both is the same bug so why did you make two bug reports 
2 hours ago, John161 said:
w/e both is the same bug so why did you make two bug reports 
It’s simple. Mr. Skula1975 stated some time ago that I can only make one bug report for each bug. Covering two bugs in one bug report is forbidden.
Also, they are not exactly the same. Check it again! This one concerns Tyrant, the other one, Thar’Ga.
22 minutes ago, Koromac said:
It’s simple. Mr. Skula1975 stated some time ago that I can only make one bug report for each bug. Covering two bugs in one bug report is forbidden.
Also, they are not exactly the same. Check it again! This one concerns Tyrant, the other one, Thar’Ga.
The other one isn’t about Thar’Ga but about 2(3) different modules(Matter Transformer, Matter Absorber, Crystal Hunger ← you forgot that one) modules and one module more there wouldn’t be a problem. And the bug isn’t module specific but mechanic specific and gets triggered with EVERY Module that used the if an enemy died mechanic.
34 minutes ago, John161 said:
The other one isn’t about Thar’Ga but about 2(3) different modules(Matter Transformer, Matter Absorber, Crystal Hunger ← you forgot that one) modules and one module more there wouldn’t be a problem. And the bug isn’t module specific but mechanic specific and gets triggered with EVERY Module that used the if an enemy died mechanic.
Okay, thanks for letting me know!