a model for a jericho covert ops, called the Ulu.




p.s. the weapon slots are on the left and right of the center triangle
special module:
-Deconstructor Torpedo
on activation fires an agile, guided missile, missile range is 4km, velocity is 3km/s and mobility is 60 degrees/second. the missile deals 2500 kinetic damage on a direct hit, as well as reducing all resistances on the target by 100pts for 10 seconds. cooldown is about 20 seconds
passive modules:
-‘Smart Jump’ Engine Mod (engine)
upon double clicking any of the movement keys the ship will be teleported 1km in that direction, the ship is also hidden from radars for 1 second. 35 second cooldown
active modules:
-Weapon Overcharge
on activation the next shot fired by the ship deals 1k bonus em damage, if the next shot has multiple projectiles then the damage is split among them, 5 second cooldown
-‘Backstab’ Plasma Arc
a plasma arc forms along the ship’s three prongs, deals 3k em damage per second over 5 seconds, deals bonus damage based on the angle from the enemy, -50% when directly in front, +200% when directly behind, and anywhere in between. 45 second cooldown