just some concept art for a jericho guard frigate called the Mace, give me feedback or suggestions






I imagine this ship having a rank-changing system like the NY18’s. I’ve considered some abilities for it. also its rank 10 and 14 upgrades are 20% faster missile and missile cassette reload, and +20 points to all shield resistances respectively
Passive: (like the reaper’s advanced ram)
-Refitted Cloaking System
while the ship is moving at 95% of it’s maximum movement speed it becomes radar invisible, additionally the ship MUST be outside of combat (not sure the timescale, take the same one as the passive guard hull regeneration)
Special Module:
-Heavy Bomb Rack
the ship fires two unguided missiles simultaneously, from the left and right sides of the ship, the missiles deal about 2.5k kinetic damage before leaving behind a lethal radioactive cloud, dealing 500 thermal damage every .25 seconds with a radius of 500 meters, note: missiles must directly make contact with a target or travel 4.6km before exploding, kinetic damage is only dealt on a direct hit, cool down is about 25 seconds
Active Modules:
-Smart Minelayer
on activation the ship deploys one mine per second for 10 seconds, mines have a detection range of 200 meters, and a detonation range of 250 meters, mines deal 2k thermal damage each. minelayer can be cancelled early, much like the pulsar, has a cool down of 16 seconds
-Bat-Net System
passively reduces the resistances of all enemies in a 2km range around the ship by 15 points, on activation all enemies within range take guaranteed critical damage for 10 seconds, cool down of 30 seconds
-Refined Shield Generator
passively boosts the shield resistances of allies within 2km of the ship by 30 points, activation boosts this to 60 points for 10 seconds, the ship only receives a resistance bonus while the active effect is occurring
