This is just a place where I’m going to try and put everything that makes up my personal head canon. I’m putting it here because I don’t ever seem to get around to finishing what I write any more, so hopefully people will find things of interest in here and run with them.
To make it clear; if you want to use or modify any of this for your own star conflict based fanfiction, do so! If you are concerned about clashing with my narrative for whatever reason, feel free to drop a line and I can clear up anything and everything you need to know.
Will be filling it piecemeal, with intent to tidy and organise it later.
TABLE OF CONTENTS
Factions: Scroll down!
Corporations and Organisations: [http://forum.star-conflict.com/index.php?/topic/24052-jasan-quinns-star-conflict-lore-bible/?p=279508](< base_url >/index.php?/topic/24052-jasan-quinns-star-conflict-lore-bible/?p=279508)
Ships and Ship Technology: [http://forum.star-conflict.com/index.php?/topic/24052-jasan-quinns-star-conflict-lore-bible/?p=279138](< base_url >/index.php?/topic/24052-jasan-quinns-star-conflict-lore-bible/?p=279138)
Civilian Technology and Medicine : [http://forum.star-conflict.com/index.php?/topic/24052-jasan-quinns-star-conflict-lore-bible/?p=279308](< base_url >/index.php?/topic/24052-jasan-quinns-star-conflict-lore-bible/?p=279308)
FACTIONS
The Empire
The Empire is, broadly speaking, a mostly benevolent military dictatorship that has ruled Earth and its client worlds for over a thousand years. It is the largest Human extra-solar nation in terms of population, star systems controlled and galactic distance covered.
The Empire is ruled by The Emperor; a mysterious figure who was supposedly once an ordinary soldier, but who rose to rule when he led a rebellion against the corrupt Direktorium. His name is unknown, as is how he is able to stay alive after thousands of years. Officially, the Emperor’s body is cloned and re-cloned using classified techniques, and his mind transferred to each new body as the old one wears out. This explanation is accepted by the majority of Imperial citizens.
Despite what outsiders claim, military service is not mandatory within the Empire, and discrimination against non-servicemen is illegal on paper. However, in practice it is very difficult to achieve high station within the Empire without some military background. Ordinary citizens typically enroll in Service Camps that primarily serve to instill a sense of national pride, unwavering loyalty to Emperor and Empire, and combat skills. Officer academies, usually aimed at the well-educated, well-bred and well-connected elements of Imperial society, likewise exist to groom their recruits into fine leaders for the military and civilian sectors. All citizens of the Empire are expected to pull their own weight, and unemployment is kept low by mandated duties for those who cannot find their own work. However, progressive social practices ensure that all working citizens (which as mentioned is almost everyone) are given a living allowance to pay for their basic needs - food, clothes and shelter. This ideology has essentially ended poverty within the Empire, though there are many who struggle to raise their living conditions above the government-issue baseline.
Religion is permitted within the Empire, for the most part. Imperial Law forbids the preaching or practice of any religious ideology deemed “likely to cause disharmony, or inflict undue suffering to the people of the Empire.” In practice, this means that religions that forbid medical services, forbid military service, encourage the overthrowing of governments or challenge the authority of the Emperor are banned. Needless to say, the Bartle Cult is also outlawed. Membership of an outlawed religion typically results in hanging. There is a national religion; an atheistic doctrine that suggests Humanity has an innate superiority to all other forms of life and a divine mandate to unite the galaxy under the Imperial Banner.
Due to its vast size, the Empire struggles more than Jericho and the Federation to maintain consistent quality of technology. Typically, the fringes of Imperial space lag behind Terra and the Core Colonies by as much as two hundred years in terms of quality of technology. To counteract this problem, the Empire focuses on rugged, reliable and long-lasting designs; an ideology that was first implemented at the end of the Direktorium Era, and embraced by the emergent Empire. As such, it is not uncommon to see ships and technological devices in service that are almost unchanged from their counterparts of a thousand years ago. However, that is not to say that the Empire is stagnant; their state-of-the-art fighting forces are still more than a match for the Federation and Jericho! However, due to their more straightforward and rugged design, combined with a near inexhaustible supply of service men and women, the Empire favours quantity over quality in its fighting forces.
The great size of the Empire also poses unique challenges for law enforcement, as uprisings on the fringe of its territory can last for months, if not years before an official force reaches them. To this end, the Empire typically grants its frontier a semi-autonomous status, bestowing governmental authority to local interests, usually Corporations who funded the colonisation program. In time, these confederated systems will be brought into the fold as the Empire’s core infrastructure develops and slowly creeps inward. Unfortunately, this sometimes results in Imperial worlds quietly, secretly developing into bastions of anti-Imperial sentiment, and the resulting wars of reclamation are often long and bloody affairs.
Officially, the Empire has no mercantile or diplomatic ties to Jericho, and only a token embassy within the Federation. In practice, black market trade is a dangerous, yet highly lucrative operation, and many Imperial worlds on the boundaries of these two nations become rich through the trade of non-Imperial hardware.
The Wardens
The Wardens are an Imperial organisation born from the Order Varden; an organisation that was first established to safeguard Earth from attack, but has since expanded to include various ancillary functions, such as the personal protection of the Emperor and various covert operations across the galaxy. The Order is so large and so powerful that it is essentially a nation in its own right, and can in fact function indefinitely without external support from the rest of the Empire.
The Wardens home planet is Earth. Their headquarters, the space station Varden is in geosynchronous orbit above the Pacific ocean, and is so large is casts a shadow over a hundred square miles of water. The total size of the Order is unknown, but approximately two billion people serve the Order on Earth alone, directly or indirectly.
The Order is internally subdivided for logistical purposes, but for the most part outsiders, and even many within the Order are unaware of these divisions. Sub-divisions of the Order include the Order Varden, tasked with the running of Varden station and the Order as a whole; the Wardens Order of Imperial Earth; the Wardens Order of the Imperial Territories; the Extrasolar Wardens; the extraterritorial Wardens; the Clandestine Order, and the homeguards of Europa; the Holy Russian Empire, New Byzantium, the United States of the Americas, the United Federation of the Americas, the African Confederation and the Australaisia homeguard.
Because of the importance of Earth to the Empire, and due to their role as the Emperor’s personal bodyguards and primary military force, the Wardens typically possess the most advanced ships of the Imperial fleet. Typically, the Order prefers to adopt existing designs and refine them, resulting in ships that remain in service long after their more conventional counterparts have been decommissioned. Examples of these ships include the Phobos and Prometheus Fire Gunships; both designs were later made available to the Imperial Army and free agents as the Wardens upgraded to ever more powerful craft.
The Wardens official uniform is alabaster white. Warden ships, facilities and even formal dress also typically include stylised Imperial iconography, referred to as “decor” in official documentation. Decor is usually painted red, though the uniform varies within certain subsets of the Order.
In particular, the Homeguards are permitted to use variant colour schemes while retaining the core Wardens heraldry. These uniforms are given below.
Europa: White with gold or yellow decor.
Holy Russian Empire: Black with white or silver decor.
USA: White with blue decor.
UFA: blue with white or decor.
Byzantium: white with purple decor.
African Confederation: white with green decor.
Australasia: red with white decor, red with gold decor or white with black decor, depending on specific point of recruitment.
Although officially considered part of the Wardens, the pilots who make up the Homeguard defense squadrons are often looked down upon by their “true” Warden counterparts. This is in part due to their poor service records; most Homeguard are never deployed in live combat. Homeguard squadrons that are deployed off of Earth average close to 80% losses. The Order requires that any squadron suffering more than 30% losses on a single tour be investigated for possible negligence or traitorous behaviour within its ranks.
Holy Russian Empire
The Holy Russian Empire is a semi-independent nation found on Earth that traces its existence back to the pre-Imperial era. It is technically an oligarchy, but the last President of Russia was a member of the Direktorium. When he was overthrown, the HRE was officially leaderless and defaulted rule to the Patriarch, their religious leader. Approximately nine hundred years ago the Emperor was named Patriarch, thus making him the de-facto ruler of the Holy Russian Empire, as well as their spiritual leader. He is revered almost as a demi-God, and is believed that God acts through him.
Though the HRE is not officially part of the Empire, all Russians possess dual citizenship; they may come and go freely through Imperial territory, have political rights within the Empire, and can move off world as they like. The HRE has its own sub-division of the Wardens Order, the Holy Russian Empire Homeguard, and members of each organisation share ranks, authority and access privileges with the other.
The capital of the Holy Russian Empire is Kiev, a district of Europa City. This is technically outside the border of Russia, but was chosen due to the city’s historic importance to the Rus, and due to the Emperor’s unusual relationship with the nation. Prior to this arrangement the capital of the HRE was usually Moscow, and many still consider that city to be the Russian capital.
The HRE is technically at peace with all other nations on Earth, but frequently has disputes with New Byzantium over territories on the border between the European and Asian continents.
The official flag of the Holy Russian Empire is black with a white four-pointed star.
Jericho
Born from the exiled convicts of millennia past, the Jericho are descended from the followers of Bartle, and despite the difficulty of their imposed lifestyle have flourished and succeeded beyond all expectations.
The Jericho nation straddles the border between technocracy and theocracy. It is ruled by the Families; dynastic lineages who represent the upper echelons of their respective fields. The Families, and indeed all of the Jericho nation are further divided into the Clans, each of which is focused on a particular aspect of social interest. There are many Clans, ranging from small and highly specialised to massive, nation-spanning organisations. Though Clans come and go, three have remained fairly constant throughout Jericho history: the Faith, who preach the Bartle Cult; the Techs, who oversee the research, development and implementation of advanced technologies; and the Raid, who form the official army of Jericho. Other powerful Clans include the Corporate, composed of merchants and their financiers, who have recently been elevated to considerable status.
As well as the Raid, Jericho can call upon multiple secondary military forces. Every Clan has its own private army, as does every Family. This was a necessity during Jericho’s early years, but if anything has become a problem in the modern era. Various military organisations, such as the Wolfpack, the Cybers and the Pioneers (now known as the Enclave) have broken away from Jericho and sought to make their own way in the galaxy, and their private armies have ensured that, so long as they can outfight the Raid long enough to make their escape, they can quickly establish themselves as radical free elements.
For the citizens of Jericho, the Bartle Cult is a central point of their lives, and indoctrination begins at birth. It is the holy duty of every son and daughter of Jericho to pursue the Divine Mission - the reclamation of Earth, and the destruction of the old world. This ideology puts them in direct and violent opposition to the Empire, and the bulk of Jericho’s major military campaigns have been directed against Imperial assets. Despite the religion’s power and influence within the Families, there are those who fear that it may serve to hold back the Jericho nation. In general, the Techs are quite liberal and lax in their enforcement of religious law, whereas the Faith and the Raid tend toward fanaticism. This divide of science versus faith is sometimes known as “the balancing of burdens”, and the Bartle Cult teaches that both are essential for Jericho’s prosperity.
Along with religious indoctrination, cybernetic augmentation is an important part of Jericho life, and from a young age Jericho’s people begin to replace their frail organic body parts with superior cybernetic equivalents. To go without augmentation is seen as bizarre and aberrant behaviour, though there are those who support such an idea. The extent of enhancement depends upon a person’s role in society, and their Clan affiliation. In particular, Techs enhance themselves to the point where it can be difficult to tell what, if anything remains of the original organic individual.
Typically, Jericho citizens have no contact whatsoever with the outside world, and perhaps because of their isolationist policy what contact that does occur often ends badly. The Pioneers, once driven by exploration and trade, became so disillusioned with Jericho that they rebelled and became the piratical Enclave. Other trade missions, diplomatic cells and mercenary outfits have likewise defected, favouring the greater freedoms offered beyond Jericho’s borders.
The Federation
The Federation of Liberated Star Systems, to use its official name, is a collective of planetary colonies, orbital installations and nomadic fleets collected and connected by a shared history, currency, language and central government. Founded by the remnants of the exiled Direktorium, the Federation is seen by most of its citizens as a nation as close to utopian as can ever be achieved; a shining example of what Humanity can accomplish if the folly of religious fanaticism and dogmatic tradition are abolished. It is seen by its rivals as a free market oligarchy where the rich and powerful live in disgusting opulence, while its citizens are left to starve in the gutter. Despite what national media claim, the truth is likely closer to the latter than the former.
Within the Federation, money is power. A person’s value is determined by their wealth, and the Federation is run by free-market capitalism that ensures profit drives every venture. Right and wrong are determined by profit and loss, rather than some arbitrary notion of moral and ethical duty, and as such the ordinary citizens of the federation are perhaps the most miserable of all the major nations. While the sons of Jericho may live simple, monastic lives, and Imperial citizens are raised in Spartan, militaristic confines, they are at least catered for by their people. Federation citizens, on the other hand, are delivered everything they could want by their government, and nothing that they need.
Officially, the Federation has no army; like Jericho, it handles military matters by way of private forces. However, there are two organisations in particular that stand out from the crowd. The Armada is a massive, semi-nomadic collective of fleet craft and allied orbital installations necessary for their upkeep. Never envisaged as a military organisation, the Armada was drawn into war with the Empire and Jericho and was forced to adapt. They did so with surprising success, and today the Armada oversees and directs a large portion of internal security for the Federation, specialising in anti-piracy operations.
By contrast, the Vanguard are a young, yet growing part of the Federation. The Vanguard were conceived to take the nation back onto the offensive; to reconquer lost systems, steal enemy assets and even claim hostile territories. Ironically, this doctrine meant that when the Precursor War broke out the bulk of Vanguard assets were deployed in entirely the wrong place, and so the Armada assumed authority in the sector.
Of all the great powers, the Federation is the least inclined to war and the most open to diplomacy. They place few restrictions on the rights of their citizens to come and go, and as such have amiable relations with many smaller, independent nations. Despite their government’s utter contempt for its own people and the shockingly high levels of unemployment and poverty, civil unrest is rare and the people seem, for the most part, content with their lives.