Jaguar build for killing Thargas?

Hello, pilots. Like many of you I am angry at Thargas. So, I decided to craft a ship especially for killing Thargas. Some pilots in the Global Chat gave me some advice.
They said:
"Use Tacklers and ECM together. First you slow down/disable the Tharga, and then you kill it’.
  So, following their propositions, I want to build a Jaguar (I already have a Caltrop).
However, i am not sure how to craft it. I know that it is better to build your own ship and use your own intuition. But, maybe you know some general weaknesses at Thargas?
Let me ask a question. What build do you use to kill Thargas? How do you craft a jaguar and kill Thargas?

 

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Sorry to say that. When you got double shotted in a r15 peregrine with 215 raw resistances on shields + adaptive (2 shots 'cause of EB). No fits out there will help you apart “maybe” being in a squad against one single thar’ga. :confused:

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22 minutes ago, Milfeulle said:

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Or just pay… Ya’know…

2 hours ago, Spongejohn said:

Or just pay… Ya’know…

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31 minutes ago, Milfeulle said:

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Pretty lame. Not that I was expecting something more…

unfortunately, the jaguar isnt the best tackling tackler imho. but a well wielded gravi beam helps a bit for the team. however jaguar with gravi is a bit meh (as in: you could be so much more!), so you will probably one day decide, it’s something of a bstrd and needs to be 50% gunship. the ecm on the other hand … is borderline useless. maybe a bit. you could break his blink. not really a big difference, if they can combat reboot.

more than stealing e.g. eugens or milfs fear me once in the game (pick one, coz your team probably wont kill both), i think is not on the table.

there is no viable and reliable counter.

but looking at the target, tharga has speed, regen and damage, you can help to counter the speed. it also pretty reliably has blink, and combat reboot, next to energy converter being a multipurpose module, which, depending on the implants, will break your tackle. you can see, odds are bad.

if you get the sawtooth or a lance to decent range, buff their shields enough, and maybe even heatsink the gravi, it might do the job better. not that it will impact a lot more.

Deal of the Day: 50% off Karud ship components is the Karud (Jericho, Interceptor:ECM) really a Tharga killer? Or are they promoting it for other reasons? Maybe it was designed as a counter measure for Tharga?

 

weapon_systems_sabotage.jpg

What about its special module “Weapon systems sabotage” - is it useful??

 

overclocked_blaster_15.jpg

And what about its special weapon: Overclocked Blaster?

I do not fly this ship, so idk.

https://www.youtube.com/channel/UCn9c6r-DEcx_AQ2RywUbEJQ

I have some Thar’ga videos if anyone want to check out and come up with tactic to counter it, I don’t use blink anymore. The problem with randoms is that most shoot at the first thing in range will continue to do so until they’re dead, regardless of mission objective. If you can’t shoot something died in a minute or two, maybe you should focus more on objective… 

32 minutes ago, Milfeulle said:

https://www.youtube.com/channel/UCn9c6r-DEcx_AQ2RywUbEJQ

I have some Thar’ga videos if anyone want to check out and come up with tactic to counter it, I don’t use blink anymore. The problem with randoms is that most shoot at the first thing in range will continue to do so until they’re dead, regardless of mission objective. If you can’t shoot something died in a minute or two, maybe you should focus more on objective… 

What is “blink” ?

1 hour ago, Milfeulle said:

Thar’ga videos if anyone want to check out and come up with tactic to counter it

Why don’t you make a video where you show the tactics for killing Thargas? You know, with all the comms, voice chat, the original sound. What tactics do you use to kill thargas? What ships kill you most often? What are the weakest points of a Tharga? What is the best weapon to kill it? How do you behave in a battle with her?
PS and another question - what crafted ship is better for dealing with Thargas? I mean, starting with rank 11 at least. The lower ranks do not seem to be too dangerous in general.
_______________

What’s more, could you comment on this [g4borg](< base_url >/index.php?/profile/239042-g4borg/ “Go to g4borg’s profile”)'s strict statement?

Quote

get the sawtooth or a lance to decent range, buff their shields enough, and maybe even heatsink the gravi

I am not a donater. How about this Lance? Maybe some other ships? Lance is a Tackler. Are they good against Thargas, or maybe it is better to craft some other class of ships?

That is what would be really useful, master Milfeulle.
also, thanks for the video, but which one should I watch first?
PSSS Have you really spent only 45$ on your Tharga?
PSSsssss Are you using a PS3 gamepad on that Tharga?
This one?
 

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42 minutes ago, inyazserg said:

Why don’t you make a video where you show the tactics for killing Thargas? You know, with all the comms, voice chat, the original sound. What tactics do you use to kill thargas? What ships kill you most often? What are the weakest points of a Tharga? What is the best weapon to kill it? How do you behave in a battle with her?
PS and another question - what crafted ship is better for dealing with Thargas?
_______________

What’s more, could you comment on this [g4borg](< base_url >/index.php?/profile/239042-g4borg/ “Go to g4borg’s profile”)'s strict statement?

I am not a donater. How about this Lance? Maybe some other ships?

That is what would be really useful, master Milfeulle.
also, thanks for the video, but which one should I watch first?
PSSS Have you really spent only 45$ on your Tharga?
PSSsssss Are you using a PS3 gamepad on that Tharga?
This one?
 

PS3controller_StarConflictl.jpg.d1ef3002f64ea0687d027b0ec9f284bc.jpg

My tactic to counter tharga is simple since I already own a tharga, that is to one/two shot it… You should never approach a tharga alone, and never go near than 2km. The ship that killed me most is thar’ga, Darts, and gunship. I can tank yes but not from a short burst of high dps. Crafted ship I would say empire gunship+fed tackler. Command no unless you fly Dart. The weakest point of Thar’ga depends on build, for one they cannot cloak and you can squad up tackler+gunship combination to slow it and kill it with overdrive. My videos does not have order. I spent about $200 on it since I want to fly it day 1. I use Logitech MX518 + Crosair RGB mechnical keyboard for my setup.

double post for some reason, deleted duplicated reply content.

 

22 hours ago, avarshina said:

Deal of the Day: 50% off Karud ship components is the Karud (Jericho, Interceptor:ECM) really a Tharga killer? Or are they promoting it for other reasons? Maybe it was designed as a counter measure for Tharga?

 

weapon_systems_sabotage.jpg

What about its special module “Weapon systems sabotage” - is it useful??

good luck getting it ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) AAND its not That good

overclocked_blaster_15.jpg

And what about its special weapon: Overclocked Blaster?

Is not better than any other weapon against tharga. Phase suppressor works better.

Actually the only cool mods this ship has is an active mod that gives you xxxx ton of resis for a short time, and a thermal shield mod that shuts down ppls weapon when the shield depletes. (98 with cooldown ofc)

 

What about a Mjolnir with : **3 0 0 3 3

Ship Configuration :**

2 Verniers, 1 inertial stabilizer  no capacitor nor shield slots, 3 hull resists (not galvanized !) and 3 CPUs for damage.
Special characteristics should focus on EM weapon + damage.

Weapons :
The ship should have o** range singularities + booster circuits, kinetic damage head missiles OR firestorm.**

Active Modules :
The usual ones ( Engine overdrive, aim overdrive, combat reboot and a repair kit).

Implants :
The implants should focus on short range combat. R5 should be for 30 % rotation, R6 for 30 % singularity acceleration, the rest would focus on maximum damage possible.

 

Tactics :

  • DO NOT ATTACK thar’ga alone, wait until your teammates serve as bait.
  • Locate and eliminate support ships first.
  • When he’s lured on fighting everyone else, make sure he used his combat reboot.
  • Only attack thar’ga on overdrive. Better when he’s in a closed environment so he doesn’t have many escape vectors.

This build was tested before. I think it serves as a best 1v1 (as fighters) (until Thar’ga came along).

I can think of Dart too.
If you have it, configure it with speed and maximum damage with orange singularities.
Since you have the 2 weapon amplification modules, it can put out significant amount of damage in a short time span. Use the same tactics as above.

Remember, you are fighting a gunship with possibly 12 passive slots and 4 active modules, and hull/shield regen.

If this can’t work, alternate between T2 and T5 battles so you’ll face a bit easier “threats”.
Wrecking everyone else might be fun for them but it’s game breaking for us. Well it’s exactly when Antares first came out.

On 01/02/2017 at 0:01 AM, _Bl4ck said:

 

Weapons :
The ship should have o** range** singularities
 

Why do you insist exactly on the orange singularities? The difference is so tiny. What magic do they produce? ![:007j:](<fileStore.core_Emoticons>/emoticons/007j.png “:007j:”)
P.S. You get thumbs up.

3 minutes ago, inyazserg said:

Why do you insist exactly on the orange singularities? The difference is so tiny. What magic do they produce? ![:007j:](<fileStore.core_Emoticons>/emoticons/007j.png “:007j:”)
P.S. You get thumbs up.

“The difference is so tiny”

Or not.

 

That small 68 damage (2.402% of your base damage) may look small. BUT, you forget one thing :

It’s 68  base  damage. Which is increased proportionally with your build.

10% damage/rof bonus ? that 68 damage increase by 10% too.

 

Let’s take thar ga as an example to show you how much influence these 68 damages can have

My Thar ga build is :

20% damage buff from caps + 25% from passive + 10% from r13 implant +. 3% from r15

120% crit chance

86% final damage buff

 

With an mk4 gun base values without anything are 2808 damage per shot

With mk5 that’s 2876 damage per shot.

And when taking into account everything above :

mk4 final damage = 2808 * (1 + (20+25+10+3) / 100) * (1 + 120 / 100) * (1 + 86/100) = 18154 damage per shot

mk5 final damage with the same formula : 18596

 

That’s a difference of 440 damage per shot

12 hours ago, inyazserg said:

Why do you insist exactly on the orange singularities? The difference is so tiny. What magic do they produce? ![:007j:](<fileStore.core_Emoticons>/emoticons/007j.png “:007j:”)
P.S. You get thumbs up.

You can take swifter’s post as an answer. But anyway, the main point of this Mjolnir build is to survive enough to kill the enemy thar’ga.
Usually, you should only choose a single engine slot, then 2 capacitor slots for maximum damage.

But again, your target isn’t a usual ship , the unusual maneuverability of Thar’ga makes it very hard to hit, and potentially the target will sense your intention of focusing him down quickly.

He will retaliate… On overdrive, you’ll make it far harder for him to destroy you in time, since you’re highly maneuverable too, and your fast shots should tear him apart. But there’s a catch : He’s out of tricks (no combat reboot), no repair kits, no repairs if he doesn’t kill anyone and as I said before, you’re NOT attacking him alone.

In other words : even the most skilled players will have hard times escaping this. The kill might be also confirmed if you have a friendly ECM that’s putting him in Statis on time, and also jamming him too.
Nodachi makes a perfect exemple of an ECM. I used to troll people with that 8.1 seconds orange ion diffuser. I think one of the wakizachies have this extended effect too.

You should train on the mjolnir by the way, before attempting at PVP directly.