It will not due to the fact there is an Alien Monocrystal Limitation.
Secondly, it’s giving more opportunities to the Mk2 Upgrade Kits, not only money, but also Ressources.
It will because credit is easy to farm and now duplicators too. I’m sure we will have a tweak that either reduce the income of salvage, of increase the cost of craft.
why not adding the resources in the pvp loot system ? Now pvp only gives you gray stuff, green stuff and occasionally purple and loyalty.
Why not reduce the gray stuff chance and add some resources ?
Play pvp and get green upgrade kits => salvage => profit. Faster than any grind.
He speaks the truth!
Since I am stupid, I didn’t clearify. I meant for the purposes of getting materials. I really want the ECM manufactured ship. It isn’t easy for me to get tugston or osneum crystals.
why not adding the resources in the pvp loot system ? Now pvp only gives you gray stuff, green stuff and occasionally purple and loyalty.
Why not reduce the gray stuff chance and add some resources ?
I agree with you and DestroHer.
We should be able to loot in pvp everything that we can in invasion, with some random green and purple kits.
After all, PvP loot system looks like the Invasion loot system.
And it would be funy to loot the 1M credit item in pvp :005j:
The greens in T5 are strait up 1M credits worth. I’m guessing it will be added at some time.
Since I am stupid, I didn’t clearify. I meant for the purposes of getting materials. I really want the ECM manufactured ship. It isn’t easy for me to get tugston or osneum crystals.
the answer is still salvage stuff
only thing you can’t get from salvaging mk2 gear is alien monocrystals
only thing you can’t get from salvaging mk2 gear is alien monocrystals
When you kill aliens there should be chance to drop monocrystals.
Hope piracy rates will grow and we will have more populated sectors and if I kill somebody I can get his/her’s crystals and run for it, then get killed and somebody loots it.
Fun, right ?
That is what I expected when Open world was promised.
Instead it is :
This guy is grinding, oh hello, I am grinding too, la la la la, container, la la la la container, la la la la drone, and repeat.
When you kill aliens there should be chance to drop monocrystals.
Hope piracy rates will grow and we will have more populated sectors and if I kill somebody I can get his/her’s crystals and run for it, then get killed and somebody loots it.
Fun, right ?
That is what I expected when Open world was promised.
Instead it is :
This guy is grinding, oh hello, I am grinding too, la la la la, container, la la la la container, la la la la drone, and repeat.
That doesn’t sound fun to me in the slightest.
What I expected was something where a low-level group of Empire players would go off to a mineral patch and start mining, and then they’d have to fight off pirates while trying to get their cargo back home and they could call upon nearby players for help.
Or where I could be flying around high-tier Imperial space and have a Jericho ship warp in, and then the next thing loads of Empire players rush in to try and kill it for epic rewards while the Jericho pilots all try to get there and defend it for epic rewards, and the result is a chaotic deathball of all different ships and tiers mixed as both sides throw everything they’ve got into the battle because they just need to capture this one beacon and hold it for ten seconds to get everyone involved a huge slab of loyalty, credits and/or iridium.
But instead?
“Hey, remember how fun it is to grind loyalty?”
“No.”
“Sure you do! And Iridium! Don’t you love grinding for iridium?”
“No!”
“Well you’re bound to love grinding for crafting parts! Oh, and don’t forget that the rarest crafting parts are only obtained through dull, repetitive missions that you can only do once per day!”