It's Time To Increase Base Shield Regeneration Rates.

The shield’s regeneration has been nerfed from a great many patches since the beginning. 

Please, take another look at regeneration, and at least buff Federation and Jericho Shield regeneration rates by at least 25 points on the federation and 50 on Jericho at the interceptor level. 40 more points for federation fighters, 70 on jericho fighters.

As for the frigate levels, 50 points more for base federation frigates, and 100 points for Jericho Frigates. 

By T5, we should see Jericho frigates having base shield regeneration rates at 200 or so per second. 

Federation frigates at 150 or so, and Empire given 10 more shield regeneration points at interceptor level, 20 at fighter and 30 at frigate.

 

 

All rates should apply to each tier. 

Interceptor shield regeneration increase -

 

Empire - 10 pts p/s

Federation - 25 pts p/s

Jericho - 50 pts p/s

 

Fighter shield regeneration increase -

 

Empire - 20 pts p/s

Federation - 40 pts p/s

Jericho - 70 pts p/s

 

Frigate shield regeneration increase -

 

Empire - 30 pts p/s

Federation - 50 pts p/s

Jericho - 100 pts p/s

 

Destroyer Shield regeneration increase -

 

Well, I can’t say anything about this one, but something similar can be done here.

50 pts p/s to empire 100 to federation, and 200 to Jericho in a shield regenerative increase per second. 

 

 

 

 

 

This will buff ships all-around the board. 

+1 to this.

With having 2k+ DPS having something like 200 regen isn’t even a small counter to this.

Funny thing: The destroyer special module shield regen doesn’t increase with tier. I think this is false and should be increasing with tier.

Proposed buff is too much. Specially for Jericho frigs

I’m on the fence. I have times when shield regen feels too low, but other times when my opponents seem to regen shields far too quickly.

+1

Frigate shield regeneration rates are indeed silly low. For some guard frigate that 120 per second is pretty much irrelevant compared to what one gets with the boosters. It makes all those passive shield regen modules nearly useless too, or atleast for frigates. For smaller ships those make some sense since they have similar base shield regeneration but take much less hits.
 

I have times when shield regen feels too low, but other times when my opponents seem to regen shields far too quickly.

I’m fairly certain that isn’t because of the passive regeneration, but because booster modules are so good, and engis really make a difference as well.

Shield regen rate is a very sensitive thing. Just look at Sibyl with 300 points a second. Slap one capacitor power relay on and you’re denying 450 DPS without the aid of the Jericho capacitor or implants.

Shield regen rate is a very sensitive thing. Just look at Sibyl with 300 points a second. Slap one capacitor power relay on and you’re denying 450 DPS without the aid of the Jericho capacitor or implants.

And how is 450 DPS of an impact vs. 2k+? Especially with NO regenbooster available for those class?

Slapping a single number without context is silly.

And how is 450 DPS of an impact vs. 2k+?

 450/2000?

Considering it’s nearly 1/4 of the DPS Denied by Shield Regen + The fact that Weapons have a limited firing time due to Overheat while shields don’t?

Considering that Shields have differents Resistance’s Values than Hull making them more useful than hull depending of the ennemie’s weaponry?

 

 

 

 Especially with NO regenbooster available for those class?

Because Switching to “Shield Regen” Mode with the special Module on the destroyer adding +250/400 Shield Regen Pts isn’t a Boost (with no CD/Energy Cost)?

 

Slapping a single number without context is silly.

Slapping a correct argument without a proper argumentation is silly.

 

 

On the Topic: 

 

No.

Buffing Shield Regen is implying a better Inneral Survavibility for all ships unregarding the faction.

And this gain isn’t shown in terms of Survavibility’s values ingame.

Buffing shield regen should imply a proper correction of Shield’s Values as well as a correction for the modules/implants impacting this regen.

Buffing base shield regeneration is a good thing. Nerfing the modules that increase it further, is not. They need to buff one and keep the other the same, or buff both to create the same effect. I can create a sibyl with 1k shield regen per second, when including the Jericho special module, and that does not impose any problem to focus fire, or certain high dps builds. Sure, it’ll make regenerating back to full bearable, but it imposes no significant problems. Frigates gaining a similar buff are still easy to hit, and thus regeneration, no matter how high, will only help you so much. For the rest, a buff is needed never the less. I have shown how much per faction because - empire = hull focus. Jericho = shield focus. Federation = both and speed focus.

And how is 450 DPS of an impact vs. 2k+? Especially with NO regenbooster available for those class?

Slapping a single number without context is silly.

450 points/sec regen is what I run all the time without the aid of the Jericho Capacitor, which when active gives me 850 points/sec, which even then, I never run the shield regen rate implant alongside it, but I think with a full regen build I could deny over 1000 DPS without sacrificing survivability on a class without a ‘shield booster’.

 

Does this give enough context?

Focus fire and higher dps~

Also, survivability is a lie.

Focus fire and higher dps~

Also, survivability is a lie.

Survivability is not a lie. I see it as a timer. You need to find just the right amount of survivability balanced between capacity and resistances to give you the maximum amount of time when under fire. The more time you have, the longer you have to eliminate your opponent.

 

Then again, that is only how I build my ships and play the game which is a play-style which caters to 400 ping.

You’ll have much more survivability by having less. Go pure resistances and regeneration. You’ll gain more survivability than any other way. Use regenerative modules as well. Those are worth less on a build that simply increases volume for a ‘survivability’ increase.

450/2000?

Considering it’s nearly 1/4 of the DPS Denied by Shield Regen + The fact that Weapons have a limited firing time due to Overheat while shields don’t?

Considering that Shields have differents Resistance’s Values than Hull making them more useful than hull depending of the ennemie’s weaponry?

Because Switching to “Shield Regen” Mode with the special Module on the destroyer adding +250/400 Shield Regen Pts isn’t a Boost (with no CD/Energy Cost)?

Slapping a correct argument without a proper argumentation is silly.

On the Topic:

No.

Buffing Shield Regen is implying a better Inneral Survavibility for all ships unregarding the faction.

And this gain isn’t shown in terms of Survavibility’s values ingame.

Buffing shield regen should imply a proper correction of Shield’s Values as well as a correction for the modules/implants impacting this regen.

What do you have eaten to be so mad?

80900 shieldregen/s. What does this number say? A lot and nothing. Compare this to 200k damage/s. That’s slapping numbers around without any context.

450/2000 is 1/4 right. But this does mean, that 3/4 of the damage pass through. That’s very high for ‘durable’ classes like frigate/destroyer. And how many things do you sacrifice to even achieve SUCH a number? And the shieldmod of destroyer come with the sacrifice of speed/damage. So not even THIS is ‘no investment’.

To CD: Either you have a bad handling or weaponlayout. I can easily maintain over 85% DPS over 100s.

It would be nice to try out new builds ie a base regen one. ofc it would be important not to overdo this. but as it is now, 100 is not that much…

 

Rather than base increase I would like to see more base increasing passive modules / ship bonuses etc.

hahaha i just laughed by looking the title and author…but you are right, regen is quite low and requires a boost (i havent read your post but will later).

What about a rework of the shield regen. 

Something like “when your energy is full, your shield regen is increased by 100%”.

 

4 hours ago, Swifter43021 said:

What about a rework of the shield regen. 

Something like “when your energy is full, your shield regen is increased by 100%”.

 

 

nah, regen system is great atm…it just need bigger regen numbers per sec, thats all.

On 26.06.2016 at 5:10 AM, Swifter43021 said:

What about a rework of the shield regen. 

Something like “when your energy is full, your shield regen is increased by 100%”.

It will be almost impossible to blow up Jericho’s this way

Or maybe have base shield generation increase in amount with synergy level up just like energy regeneration and others and a small difference b/w each tier too? If not each rank?

i know its an old post but still, if it’s viable?