It seems like you get more bang for your buck upgrading existing ships rather than buying new ones

A fully upgraded tier I ship seems to be better statistically than a stock tier II ship, regardless of the level of skill of the other players.

 

Do you think it should be more of a bonus to buy higher tier ships and less of a bonus to upgrade existing ones? I’m not fully versed on this game yet, this is just my initial observation. 

A fully upgraded tier I ship seems to be better statistically than a stock tier II ship, regardless of the level of skill of the other players.

 

Do you think it should be more of a bonus to buy higher tier ships and less of a bonus to upgrade existing ones? I’m not fully versed on this game yet, this is just my initial observation. 

i think this is the way to do with how the game is balanced. T2 also cannot be compared to t1 as t2 has a lot more choice of weapons etc.

 

A fully levelled t2 with all purple modules will be just as powerful as a green t3 equivalent, or thereabouts. it’s to make gameplay and transitions a little easier i’d expect

i think this is the way to do with how the game is balanced. T2 also cannot be compared to t1 as t2 has a lot more choice of weapons etc.

 

A fully levelled t2 with all purple modules will be just as powerful as a green t3 equivalent, or thereabouts. it’s to make gameplay and transitions a little easier i’d expect

Ok, so module availability is the advantage of higher tiers. But within tiers, upgrading a ship generally yeilds more benifit/cost than upgrading rank. The advantage of upgrading rank is the ability to have the best ships once those of the highest rank in a tier are upgraded?

If you had a lynx m and a lynx, the lynx m would be better than the lynx when given the same loadout. It is higher rank and therefore has a little more survivability than the lynx

The thing is, you aren’t going to be dominating the match in last tier’s ships, and this is doubly true higher up. Crap as it may be, the Alligator Mk II is better for the team than any T2 engineer.

 

Using last-tier ships can help you get your foot in the door and offer you an alternative to getting utterly creamed every match, especially if the ships are well equipped, max synergy and/or premium, but as long as you can get some half-decent gear and move to the mid and end rank ships then you don’t need to bring the old gear along, nor will you want to.

Agreed.

Alli mk2 has one saving feature, double engine slot. Supercooled charges and 2 shared coolers then fit eclipse launchers to it. A lot of healing can be delivered through guns then. Doesn’t compare to the anaconda or styx though

The thing is, you aren’t going to be dominating the match in last tier’s ships, and this is doubly true higher up.

T1 ship against T5 ships

I joke of course.

Agreed.

Alli mk2 has one saving feature, double engine slot. Supercooled charges and 2 shared coolers then fit eclipse launchers to it. A lot of healing can be delivered through guns then. Doesn’t compare to the anaconda or styx though

Only downside to that is you can’t actually buy the Eclipse until you own a Rank 8 ship, so if the Ali Mk 2 is your first T3 ship you’ve got a problem. Assuming you level something else first, you can indeed build a serviceable ship out of it, at least until a better Engi comes along.

Only downside to that is you can’t actually buy the Eclipse until you own a Rank 8 ship, so if the Ali Mk 2 is your first T3 ship you’ve got a problem. Assuming you level something else first, you can indeed build a serviceable ship out of it, at least until a better Engi comes along.

Yeah, that is a downside. I obtained the katana Ae before I even finished the alligator-c, so I never noticed this.

The Alligator series is, at best, not brilliant, but they are good ships.

A fully upgraded tier I ship seems to be better statistically than a stock tier II ship, regardless of the level of skill of the other players.

 

Do you think it should be more of a bonus to buy higher tier ships and less of a bonus to upgrade existing ones? I’m not fully versed on this game yet, this is just my initial observation. 

 

Crew bonuses and extra module slots are the big reasons to use higher tier ships. The advantage of lower tiers is they are generally smaller sized (thus harder to hit) and much cheaper to fully upgrade to purple gears. Some of the lower tiers ships have nice build in bonuses not found in their higher tier counterparts.

Some of the lower tiers ships have nice build in bonuses not found in their higher tier counterparts.

Like thhe Swift mk3 - It has a module cooldown bonus, when fully purpled it regenerates orion complex and plasma arc very quickly and deals a lot of damage. Can’t think of any more examples right now

Do you think it should be more of a bonus to buy higher tier ships and less of a bonus to upgrade existing ones? I’m not fully versed on this game yet, this is just my initial observation. 

 

I think your observation has been commented enough, however, to answer your question in theory, I might want to say: if every ship would be better in Synergy 1, than a previous ship with higher synergy, all ships would grow completely linearly, and therefore, playing any ship below the highest possible rank would be a waste of time.

 

While the current mechanism is for sure not perfect, I think it is fine as it is, however, in a more ideal scenario for my tastes, I would even say, that all tiers should be balanced completely in itself, meaning early ships get as strong as the highest rank in their tier, but need longer to level up; while different models of the same ship in the tier would act as specialization of the role; so it would actually be even more drastic in my ideal scenario, because a new rank 3 ship would be completely underpowered to a fully synergized and fitted rank 1 ship.

It would be then a design decision, if you make e.g. the earliest ship in each tier the one which makes it the most “variable” one, while the higher ranks would have presets to make them very “specialized”.

But it would be even more opposite to your assumption; you are therefore half served, since even if the next ranked ship begins weaker, usually, if you fully synergize it, it becomes a lot stronger, than the previous one - but it also depends on how you can actually fit the ship and use it, so sometimes this rule does not apply (e.g. many prefer a grey falcon (13) over a falcon-m (15))

 

Also, note, that while you move through a tier, you also spend money for modules, which might be better as you reach the highest of the tiered ships, so you can start them with better modules already. E.g. that is why in tiers like T3, where stability becomes crucial, having one purple voltage regulator you put in your new ships if they have a cap slot, can be a good investment; so generally, it is wise to keep some time with your ships, and later on think about what a lower ranked ship in the tier you play in can do, what the higher one cannot, and build a specific fit for it.

 

Just because you have finished synergizing a ship, does not mean, you cannot learn anything from it, or enjoy it how it is “supposed to be played” - even if while you are busy synergizing, this might be luxury.

 

With the current mechanism, usually the middle and upper rank of a tier are the most important ones (2,3,5,6,8,9,11,12, …), however this is just a general rule, since the implants, and amount of slots for modules change also a lot about the system. But others have clarified that already.

While it is true that a maxed out tier 1 ship is better than an “off the shelf” tier 2, the tier 2 when maxed out will be much better than the maxed out tier 1. Generally you are meant to get the tier 2 before you have maxed out the tier 1, and then level them up side by side, getting a tier 3 when the tier 1 has reached its max, and so on.

9 hours ago, Incarceron said:

While it is true that a maxed out tier 1 ship is better than an “off the shelf” tier 2, the tier 2 when maxed out will be much better than the maxed out tier 1. Generally you are meant to get the tier 2 before you have maxed out the tier 1, and then level them up side by side, getting a tier 3 when the tier 1 has reached its max, and so on.

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13 hours ago, Incarceron said:

While it is true that a maxed out tier 1 ship is better than an “off the shelf” tier 2, the tier 2 when maxed out will be much better than the maxed out tier 1.

This is it. It’s about collection as well, some pilots like to own everything. So it has to be encouraging to max ships from one rank before move to another)