Thank you for your reply, it isn’t a búg then.
10 hours ago, WIZz said:
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I can’t see how forcing the game to load the textures slowly from my lightning fast SSD is an optimization in any way or form, no other games do this or have ever done this in 20 years of PC gaming! How can loading through every available texture level 1 at a time be faster than loading just the high res textures to begin with? It’s like downloading a song from iTunes but first I have to download 128kbit, 160kbit, 192kbit, 256kbit then finally 320kbit before I can play it! …
I think your assumption isn’t a proper representation of how it actually functions. If it was so it would be a trueism, obviously wouldn’t make sense. For I am playing on low res and have a pretty decent internet connection, this blurr in into my low graphics resolution takes only 1-2 seconds and I find it ok. Maybe you have a higher resolution, which involves more data to be transfered and computed per second so it appears to you as if complete sets of lower res graphics contents would be loaded in succession. A good guess would be that this behaviors is due to server bandwidth harmonization, which is a reasonable measure.
10 hours ago, WIZz said:
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from my lightning fast SSD
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I would really like to know how it improved things? the game runs worse than it did last year with frequent 2 second freezing in any server PVP AI PVE OS etc., I invested money in this game and then it feels like things went downhill!
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The SSD case is a separate issue, some players reported that newly hot jumped in players in PvP etc. caused their HDD heavily to spinn and they recognized micro-freezes due to the game loading, writing and processing a chunk of data due to the new player in the ongoing battle (no preload mind you). What followed was the recommendation to step up to the SSD challenge or to implement a RAM-disk circumvention (on Window$e PCs). But this is not related to your blurr-in effect of graphic textures being loaded with bandwidth harmonization.
10 hours ago, WIZz said:
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It’s bad enough I’m forced to play on unplayable 400-440 ping servers! An Asian open space server would make this game a whole lot better for me and everyone else on this side of the planet but that’s another issue!
The last point is rather easy to adress. Players reported that the matchmaking queue was changing after some reasonable time of 2-3 minutes from the players individual server region settings (in: Main Menu > Options > Game > Preferred server region) , say Europe, to the ‘Any region’ setting. And yes it happens that one ends up on 400 ms ping Asian, out of Eurasian view (this would be 400 ms ping European servers out of your via, I guess) servers, but that is a rare case, especially these days. And, the game is still playable under those conditions, maybe not super fine with interceptors, but fighters and frigates are ok.
So what you could do, is to set your reasonable ‘Preferred server region’, and if the matchmaking queue is longer than , say 3 minutes, interrupt the process and start it new. And if you wait all too long for your liking, just change to PvAI or PvE or try to get you inside a Special Operation (Defiler or Destroyer) group via in-game chat or into a Dreadnought Conquest raid, be it solo or organized in a group, again check the chat window.
As Austral-Asian regions are mentioned (indirectly) you could organize around time zones and band with austral-asian players, there was a decent aussi corporation HS something “H of Star Cross” something, and the MEDICS also had many aussis, newsealanders and asian players… ask around!