Could u please anyone explaine me if theese ships are normal…??? They got double survivability of normal ones…? Where the hell those stats come from???
And what about that super engi/tanky frig…That is more tanky than the best guard i’ve ever seen in game…??? Is it a prototype??? lol
Why should it be a low survivability ship? ( i’m asking out of pure curiosity )
"Gunship
Gunships are suitable for dealing rare but powerful blows to enemy ships. Their special module allows them to temporarily yet dramatically increase their fire-power, speed and manoeuvrability. However, in cool-down periods between the activation of the special module, these ships will be more vulnerable than all the other fighters."
SO error and others…Any idea about how possible an engi frig is more tanky than a very good guard one…? And not to mention that engi frig from ESB has 6 turrets… lol
*In hull module add the one that increase hull strength and reduce max speed(or the one that give hull resistance bonus). Also getting green/blue/purple helps a lot.
*Rank-9 empire implant
*temporary bonus for +10 to hull
Its no rocket science, all you need is the allmighty skill to read module tooltips. but the thing is that empire frigs are too strong is true.
Also i believe that Survivability rating does not take into account the 100 res bonus from special ability.
Guard active modules are awesome: pulsar/engine slower/missile shield
Correct! And in the same way “Survivability rating does not take into account” the regen bonus from the hailing drones of engi frigs…So once again…
why the hell guard frig should have 2 turrets less if engi frig can get same resistance as guard…??? What’s the point in having guard frig then…?
Something need to be fixed here…Engi frigs look to have same survuvability and resistance in game and definetely same chanes to survive, as the guard ones…so why the hell should they keep 6 turrets…They should remove 2 turrets from the engi frig too i suppose
Just giving Engi frigates comparable stats to an LR Frigate would go a long way to fixing the problem in my opinion; it would mean the Engi cannot afford to get into a brawl, even with its shiny healing auras.
Correct! And in the same way “Survivability rating does not take into account” the regen bonus from the hailing drones of engi frigs…So once again…
why the hell guard frig should have 2 turrets less if engi frig can get same resistance as guard…??? What’s the point in having guard frig then…?
Something need to be fixed here…Engi frigs look to have same survuvability and resistance in game and definetely same chanes to survive, as the guard ones…so why the hell should they keep 6 turrets…They should remove 2 turrets from the engi frig too i suppose
Frigates: Guard
* Survivability (hull and shields combined) for all frigates reduced by 15%.
* Speed reduced by 5%.
* Removed additional resistance to all kinds of damage (previously 15%).
* Reduced main weapon damage bonus to 25% (previously 75%).
* Guard modules distance bonus reduced to 25% (previously 50%).
23 april 2013 : Guard has been nerfed with a tractor only 1 day after the 0.8.0. But when i look closely, nothing about engineers since 1 month.
There was a reason for that nerf, because when 0.8 came out guard frigs 4 turrets were compensated with weapon damage bonus, and had insane durability.
About Engy frigs i think, that Empire ones should be a bit nerfed.