In the past, I’ve had players report me for cheating with a mass of up to 15 kills, using the likes of guard ships, covert ops and gunships - it’s mostly down to how you’re using weapons like lasers I find. The damage a laser puts out is incredible, and even more so people will be challenged by the system that lasers work on. If you hold the cursor over the ship long enough, while piloting the ship you’re much more shaky - on receiving laser damage, the latency means that the beam status on you for a moment before it almost jerks to another position.
Needless to also say, lasers in particular have to be strong because of the size of the hitbox. You must hover the cursor over a tiny entity for seconds to be able to deal some credible damage which, when you talk about lasers, is a seriously tough job. Sure, having your reticle within the prediction marker helps, but the hitbox is that prediction marker you’re talking about - again, very small entity.
There’s also the question of how your ships are set up. I have a higher kill record in my Patriarch than in my Scimitar, because I can equip verniers that means I can turn towards my best target faster; same thing goes for my Mjolnir and the ion emitters, because I can use the three capacitors and the CPU spaces as purely dedicated damage build spaces that the Spark, Apollo and Lightbringer are simply incapable of matching up to, despite the damage boosts, weapon heating and critical bonuses. It doesn’t make you a cheater to have your ships set up smartly, out just means that you have a good setup, steady hands and an aptitude for lasers.
Flux phaser is a no brainer. The laser guide actually locks on to the ship, so that when you are using the weapon you know that your flux charge is on course. The aiming principle is similar to lasers, but the weapon is do misunderstood that people either completely reject it, or claim it’s unfair it’s used. It doesn’t require much shill to use, but it’s so difficult to set up correctly that people make assertions that it’s not that good, that people who use it and get loads of damage output from it (including critical damage, believe it or otherwise) must be exploiting some form of illegal mechanic. It isn’t uncommon for people to even think that because of the type of weapon it is, that while people are able to bend the flux charge round asteroids and objects, it should not be possible to bend the flux phaser’s projectile so sharply; it is if you’re using supernova ammunition.
Here’s the other thing. These weapons have a very standard rate of critical chance, so players are more likely to deal damage using a gunship than any other ship in the game. The critical damage is variant, but is still static if you think about the flux phaser; beam cannons and ion emitters are so variant because of that you have to keep your mouse fixed, and even then during that time you can deal damage of amounts anywhere between the minimum damage it will allow you to deal, and the maximum critical damage.
In the end, even if you think you hit you miss. Same thing with if you think you’re dealing/receiving normal damage based on the high numbers or the size of the numbers that show, you’re probably wrong. I’m not saying that the numbers lie, I’m simply saying that they are so unpredictable to use that people will brand you as a cheater, that you use aimbots or for some other mysterious reason. Even if you are using cheats, it’s still way too hard to determine anything because of the nature of the armoury and mind you, using an aimbot on a flux phaser would just be the same as using it normally, just even worse because you’d have less control of your ship…