Is it just me or are some of the ship designs kinda dumb?

I mean, why design SPACE SHIPS after airplanes? There is no air, you don’t need lift, you don’t need wings. The turret placements are really silly as well. Why would you only have forward firing weapons in a 3d battle space. 

 

Honestly shouldn’t effective naval space vessels look more like water ships with turrets on top and below? With 4 turrets on either end, above and below, you would have almost 360 degree firing arcs on all axes. Turning to fire on someone behind you wouldn’t even be an issue like it is in Star Conflict. 

 

I hope if they decide to introduce larger ship classes like destroyers, cruisers, and battleships they will have a more intelligent turret set up so I can shoot down those pesky interceptors always flying behind me.

 

 

post-237007-0-70676200-1363207114.jpg

You are not piloting a mother or capital ship. You are flying fighters! And fighter ships are small, so they can’t produce large amounts of energy. Therefore they don’t have a lot of weapons. And why only forward firing arcs? Again because you are a fighter. If they had fighters with 360 firing arc, why even have a fighter? A fighters advantage towards other ships is turn rate and speed, therefore they can have forward firing weapons. If they had 360 firing arc, why even use them? When a slower more heavier ship can have even more firepower? And if you want larger ship classes and stuff, go play something like Battlestar Galatica, or EVE. This game is suppose to be a intense fast-paced all out chaos fire fight. I’m pretty sure you are trolling.

Meh my friend when he got into this game complained the lack of actual space sim design. Wasn’t like Allegiance. No space drifting. What’s up with that?

Meh my friend when he got into this game complained the lack of actual space sim design. Wasn’t like Allegiance. No space drifting. What’s up with that?

 

Yeah, there is almost no inertia in this game. Star Conflict almost feels like a hybrid of space sim with flight simulator. You don’t crash to the ground if you hold still, but you don’t keep moving if you turn your engines off.

I fear you may have missed the point of both the artistic design and the frigate role.

 

In terms of aesthetics, a large majority of the people’s knowledge of futuristic space travel starts and ends with stuff like star wars, where all the fighters are aerodynamic in order to make them look good.  The ships all have character, which in a game is more important than them being functional, unless you’re specifically going for a hyper-realistic look, which they’re not…

 

As for the turrets all point forward philosophy on the frigates, spend 5 minutes looking through the forum and you’ll find that the general feeling is that frigates are monstrously OP as it is, allowing them the ability to fire multiple weapons in all directions would make them unassailable for fighters and interceptors: completely negating their one serious weakness.  Yeah it doesn’t really make a lot of sense, but it does make the game more FUN, imagine that…

man wings make the fighters look cool

i wished my frigate have wings

man wings make the fighters look cool

i wished my frigate have wings

 

I rest my case  ;)wt

Real space flight would probably be lots of 90* angle direction changes and switch backs on a x/y/z and be super boring to play as a game

smooth flight and aircraft type controls would be worthless in real space

 

 

 

btw this IS a game :stuck_out_tongue_winking_eye:

real space makes your legs jelly i mean without gravity your leg becomes jelly :smiley: like literally

Word on the street was in closed beta turrets had 360 firing arcs, and it turned out to be a bit game breaking, so that is why they are the way the are atm.

Real space flight would probably be lots of 90* angle direction changes and switch backs on a x/y/z and be super boring to play as a game

smooth flight and aircraft type controls would be worthless in real space

 

 

 

btw this IS a game :stuck_out_tongue_winking_eye:

I have to second, “This is a game”.

 

Space combat would also likely take place light seconds or min away from your target (at the smallest distances, light hours or days is more likely).  Fighters are a waste of resources in ‘real’ space combat anyways as larger ships can carry more/bigger weapons/energy/protection.   Also, Since observation distances are essentially infinite (lol, stealth in space), and the observer can predict movements by your thrust signature, maneuverability means very little.

 

http://www.projectrho.com/public_html/rocket/spacewarintro.php

 

‘Real’ space warfare would make for a boring game.

You can fit 4 weapons on a ship.  Now you can place those weapons all facing forward so you can do 400 dps forward, or you can put them all facing different directions and do 100 dps in any direction.  Personally I will take the first option.

I mean, why design SPACE SHIPS after airplanes? There is no air, you don’t need lift, you don’t need wings. The turret placements are really silly as well. Why would you only have forward firing weapons in a 3d battle space. 

 

Honestly shouldn’t effective naval space vessels look more like water ships with turrets on top and below? With 4 turrets on either end, above and below, you would have almost 360 degree firing arcs on all axes. Turning to fire on someone behind you wouldn’t even be an issue like it is in Star Conflict. 

 

I hope if they decide to introduce larger ship classes like destroyers, cruisers, and battleships they will have a more intelligent turret set up so I can shoot down those pesky interceptors always flying behind me.

Ekhm… Because obviously that is how they decided them to look like. They indeed look awesome, it’s game with the coolest ship designs since Homeworld, imho.

 

Anyway - picture tells more than 1000 words:

 

4rp8bs.jpg

Wings are awesome, and thus create swag. Swag is then used to power the shields and weapons, which run on technology that is poorly understood.

 

If your fighter didn’t have wings it would not produce sufficient swag to power its shields or weapons, ergo, it needs wings. Too many wings interferes with the awesome of other wings in the nearby area, creating dangerous amounts of antiswag, which is why four is generally determined to be the maximum safe number of wings a starfighter can have. (See: X-Wing, Star Fury)

 

Turret placement is fairly sensible, as you want 360 coverage with 100% forward convergence. Just like our fighters have. Swag-powered turrets allow them to fire down through the hull somehow without doing damage to the ship due to multiphasic gun-wobbling. Which is the concept that the guns are actually displaced in imaginary space to allow them to fire in arcs that should be impossible in K-space.

This is not being advertised as an ultra-realistic space simulator.  I would like to point out that there has never really been one to my knowledge.  Almost every space game ever made has WINGS on their ships.  Even one of the most toted games ever in comparison to any other game(and it isn’t even out yet) is Star Citizen and their ships have wings still. And turrets… pointing forward, on the wings.

 

If you wanted an ultra-realistic space combat game then we would have a bunch of cube-shaped objects with multi-directional thrusts on either side of them so they could change direction in an instant.

 

This game is about fun, action and cool looking ships.

This is not being advertised as an ultra-realistic space simulator.  I would like to point out that there has never really been one to my knowledge.  Almost every space game ever made has WINGS on their ships.  Even one of the most toted games ever in comparison to any other game(and it isn’t even out yet) is Star Citizen and their ships have wings still. And turrets… pointing forward, on the wings.

 

If you wanted an ultra-realistic space combat game then we would have a bunch of cube-shaped objects with multi-directional thrusts on either side of them so they could change direction in an instant.

 

This game is about fun, action and cool looking ships.

 

Homeworld series had some pretty ‘realistic’ ships.

Homeworld series had some pretty ‘realistic’ ships.

Speaking of which they have a Kickstarter going on for a mobile/ipad version of Homeworld.

Speaking of which they have a Kickstarter going on for a mobile/ipad version of Homeworld.

 

Yeah, no thanks.

 

PC masterrace

Until we have our own Space Military ships we can only speculate and therefor your argument is currently invalid OP.

I could be wrong, but I think there was a Science Channel, or Discovery channel show that did touch on this subject of space combat and ship sizes and I think one of the things that was discussed (I think Dr Michio Kaku was part of this), was that small fighters like what we have in this game are somewhat unrealistic. 

 

They could’ve been basing things on current technology, but the sizes of ships, all ships would need to be enormous for life support, power reactors, engines, armor, insulation, weapon systems all of these kinds of things. So small fighters I believe were pretty much ruled out as “not practical” and almost all ships would basically be the size of star destroyers or the enterprise for example.