The reason why I called this threat an echo chamber of clueless is because that’s what it is. Most good players don’t bother to come visit here and tell you just how hilariously wrong you are, because they don’t see it being worth the bother. So you get a whole lot of clueless people saying “yeah, scissor totally counters rock, I agree”.
Only a couple problems with that:
A. The whole rock, paper, scissors argument was a minor sidenote. Ultimately, as much as I’d like to prove that I’m right, it isn’t central to the point I’ve been trying to make about the current balance of ships. So yeah, I wouldn’t be surprised if most “good” players didn’t bother taking the time to argue a minor sidenote to a larger conversation.
B. Despite your status as a “good” player, you have yet to earn any sort of credibility in this thread because you are too concerned about turning this conversation into a xxxx-waving competition.
C. Regardless of whether Star Conflict was designed and balanced backwards or not, you still have the same problem that I mentioned before. Namely, that a few ships go against the grain. Namely (going off of rock/paper/scissors), Covert Ops (which hunt Frigates) and Tacklers (which hunt Interceptors). And then of course you have ships that don’t have huge weaknesses to much of anything like Guards, ECM, and Command.
Unless ships are balanced on a per-ship level, these exceptions to the rule will become UP or OP with broad, unspecific patches that tweak all Frigates, Interceptors, or Fighters at once.
THAT is the main issue. Not whether Paper beats Spock beats Lizard.
D. This entire point about ship balance is secondary to the primary point of this thread. Which, in my mind, the reason for the game being boring as snorlax is because of the ever-increasing mother-loving grind. Synergy, credits, loyalty vouchers.
JPhack is of the opinion that a lack of teamwork is to blame. I agree on that point too.
That help clear things up for you?