Bug report: (Affected game modes: All - PvP, PvE, Spec Ops, Co-op)
Undocking in Open Space mode, or Spawning in PvP/PvE or Co-op will not reset or remove invincibility, when using modules or fire weapons.
The invincibility timer will only expire on its own, without interruption from the user.
This means that you can damage the enemy, while enemy can’t damage your ship, gaining unfair advantage that is grounds for abuse.
I am not sure, if the bots are having the same issue in Co-op. I assume it’s the same.
How to fix this issue?
Remove invincibility feature as soon as any module or weapon is used in any game modes!
Same applies for the bots in Co-op. As soon as they fire or use a module, their invincibility should be instantly removed!
Screenshot: (Invincibility effect timer)

Logs: (Contain Open Space entries - Destroyer Sirius and Thar’Ga.)
[2017.05.29 23.54.45.zip](< base_url >/applications/core/interface/file/attachment.php?id=14392)
Video:
That is not abuse, that is defence mechanism against gate campers and for those, who maps are loading longer than others.
25 minutes ago, Rob40468 said:
That is not abuse, that is defence mechanism against gate campers and for those, who maps are loading longer than others.
Not true. This has nothing to do with with loading times. Your ship only spawns, when it’s fully loaded onto the server.
[@Skula1975](< base_url >/index.php?/profile/239039-skula1975/)
Bump. This issue is very important!
Bots in PvE, Monolith map, or any PvP, Co-op, players or bots that spawn, all have several seconds of invulnerability.
Bots in monolith after portal spawn will receive 0 EM damage from a torpedo, which means that if they are spawned near the convoy, they will destroy it while you can’t do anything about it.
PvP - Using main weapons and missiles, excluding modules, will not reset invulnerability effect on spawn if they fire willingly, all targets will receive 0 damage, while they will be free to abuse and do damage to the enemy.