Invasion Warfare

So, I’ve noticed the near-zero amount of people in Invasion and thought to myself “how to get more pilots to play it?” And the answer came to me during the last corp Team Battle event in Ice Belt.

 

We have half a dozen game modes for PvP maps and 4 border systems, one of which seems to hold some importance, Fort Muerte. So my thought was “why not apply the PvP game modes to that map for corp/faction dominance?”

 

Well, the reason not a lot of people are in the sandbox is that there aren’t enough people or they’re all just logging in for the Invasion dailies or farming the Mk5 blueprints… A bit disappointing, if you ask me; there’s just so much potential for that instanced sandbox to have many more people.

 

SO. The idea? Apply faction and/or corp warfare to those systems. The maps are already there, so why not have events, like SQ works, kinda… Course, first step is to make a handful more maps on the neutral zone.

 

  1. Ownership

 

1.1) All border systems, with the exception of Fort Muerto belong to the NPC factions. There is no turning away from this. If the devs make more border systems, it should be one extra for each border, with gates realigning to compensate (I see a lot of those red inactive gates, so they must be good for something).

1.2) Small Stations (like those in Detonation) inside those systems may be owned by corporations, each giving out specific bonuses to those who have taken them. More on the bonuses in point 5.

1.3) NPC ships may take those Stations back at any point in time if they are not defended (corps having x amount of time to defend it, should they choose to do so). More details in 3.3 and 3.5.

 

 

  1. Upkeep

 

2.1) For every Station your corporation owns, you pay a daily upkeep of x Artifacts (yeah, I’m bringing some usefulness to that, rather than them sitting there, doing nothing); the more Stations you control, the harder it is to maintain upkeep and defend them from NPC attempts to retake them.

2.2) The larger the corporation, in active membership, the larger the amount of Artifacts to pay, this is to avoid zerg corps from taking hold of ERRYTHING and to justify the bonuses the Stations give.

2.3) Should you not have the daily amount of Artifacts, stations are put offline randomly (along with their bonuses) until another corp or NPCs take them or you can afford them again.

2.4) The longer your corporation maintains a station, the higher the upkeep and the more often NPCs will attack.

 

 

  1. Taking Stations

 

3.1) It is done by specific Detonation, Domination and/or Recon events.

3.2) For example, if your corporation is Jericho, you cannot take Jericho stations, you must go to Empire and Federation border space and work there.

3.3) Only corporations of an enemy faction (say, if your corp is Jericho, only Fed or Empire corps can take it back) or the NPCs you first took them from.

3.4) After a station is taken by a corp/NPC, it is put into protection for x amount of time, so as to avoid it swapping hands too often and overloading the servers because of the bonuses.

3.5) NPCs will often attack your stations and attempt to take them back. The stations belonged to them, at first and they’re not happy with that. For example, they will attack your station once a day (to be revised, depending on how effective this is), an attack that your own station should repel, but only barely. The following attacks escalate in size, power and amount, ending up by being nigh-impossible to defend. This is on purpose, to show that a group of mercs cannot hold their own against an entire nation.

 

 

  1. Bonuses

 

4.1) Before you panic, no. They are minuscule bonuses (1-5% bonuses on any stat such as speed, weapon/missile damage, armour/shield buffer/resists, sensor range, income, etc…) that, overall, do paint a slight effect on individual ships, but not entirely overwhelming to the organized enemy.

4.2) I mentioned 1-5%, but that’s cumulative with time. You start off with 1% bonus to the stat the station gives you and, the more time your corp holds it under control, the larger the bonus, up to the 5%. Keep in mind that, the longer you hold a Station, the harder it is to maintain it in your hands, so these bonuses won’t last forever.

4.3) Income-altering stats (such as credits, vouchers, artifacts, synergy) work in every game mode, from PvP to Invasion.

4.4) Ship-altering bonuses ONLY WORK IN INVASION. This is on purpose, to keep these bonuses away from the unbalance that is the current MM. Not to mention that well-organized groups can become even more overwhelming than they already are.

4.5) Having these bonuses in corp warfare (for the upcoming dreadnought games) might be a possibility, but I’d much rather keep them away from PvP altogether. 5% might sound like a small bonus, but stack them together and we start having issues, with the matches becoming highly unbalanced.

 

 

Now, I realize the potential for powerful corporations to hold… EVERYTHING, but take into consideration that, the more you have, the harder it is for you to hold everything. Stations have an upkeep (which is easy to cover), they are open to attacks at any given time by NPCs or corporations from other factions and, the longer you have them under your control, the harder it is to maintain them. At most, corps should only be holding any given Station for one week, tops.

 

But why all this effort? Simple. Fort Muerto. Just turn the place to either the biggest PvPvE event ever offered (joint effort in taking down a fleet of cartel bosses) for some epic-sized loot, or the biggest PvP event in existence, also for the loot.

What loot? I’ve no idea. Perhaps a high dosage of vouchers or a handful of Standards.

 

 

In truth, I’m a bit lost about those systems, I just think that people solely fly in Invasion for the daily monocrystals and Mk5 blueprints. Once that’s done, they’re likely to not touch it ever again, so I’m trying to give the feature some continuity and an extra layer of fun for everybody.

 

 

 

F.A.Q. (as they are made)

The idea looks good, but I disagree with one point. I find plenty of people in invasion, the main problem is that, as happens with other space games, most people tend to be in some maps and ignore others.

 

But I’m having real fun hunting farmers in Barter Zone. They are all farming the Cartel transport in the Colonization hub, and I’m farming them.

The idea looks good, but I disagree with one point. I find plenty of people in invasion, the main problem is that, as happens with other space games, most people tend to be in some maps and ignore others.

Well, then I haven’t been looking hard enough. Regardless, most of the time, I just see empty systems. Those 4 above all others, seeing as they’re just used as transit routes and I kinda want to bring some fun into Invasion…

I like it. when drednaughts come in, it’ll be amazing. 

I like it. when drednaughts come in, it’ll be amazing. 

Well, Dreadnaughts won’t be playing a part in Invasion with this idea. Though the idea might upgrade Dread stats…

Great idea, Ory.  I like the concept of interstellar battle, and I’d also like to see some more information on the Attacked Sectors screen in the first place.  Like how many real players are in that sector, or simply in the faction’s space to avoid too much information on specific sector space.

 

I, too wish Invasion was more popular/populated, but as you rightly pointed out, most use invasion for farming and leave.  It’s called “Invasion” yet there are zero tools for team play.  Hell, you can’t even undock with a squad–sure, you can see their colored icons when you end up in the same sector and server, but there needs to be a “group undock” button, too.  Also, players of the same faction should receive ship bonuses from other ships of that faction…and for the love of god, make the invasion faction engineers actually heal…they’re worthless.

i had this idea. no one paid attention

i had this idea. no one paid attention

Well, I apologize if I did. But I assure you the idea came from my head, I didn’t even know yours existed.

this would be unbalanced as smaller corps can not participate

 

On the other hand once established there would be a major alliance holding the sector forever

 

There are new game-modes to come, be patient for them 

(I know we are all waiting too long for them now)

this would be unbalanced as smaller corps can not participate

 

On the other hand once established there would be a major alliance holding the sector forever

Small corps can participate as much as the large ones, it’s just harder for them to hold the Stations.

 

There won’t be any major alliances holding anything forever because other corps can claim your Stations and NPCs will, eventually, escalate to a point where you just CAN’T defend your Stations.

ok, got your point

 

forwarded to Devs - thank you for the input

I agree on somehow integrating Invasion+Sector Conquest, but not in this way.

First thing that comes to mind - Dreadnoughts. 
Your corp “Invades” Sector X (First come, first server). Then another corp challenges your dominance and attacks your Dreadnought with theirs.
In the end one Dreadnought is destroyed and One of the 2 corporations reaps the benefits from the sector.  Like 10GS/Hour.

 

After all - “End game Content” ?

My head bangs the wall so hard that in an alternate dimension a Styx dies.

I agree on somehow integrating Invasion+Sector Conquest, but not in this way.

First thing that comes to mind - Dreadnoughts. 

Your corp “Invades” Sector X (First come, first server). Then another corp challenges your dominance and attacks your Dreadnought with theirs.

In the end one Dreadnought is destroyed and One of the 2 corporations reaps the benefits from the sector.  Like 10GS/Hour.

 

After all - “End game Content” ?

The problem with that is that you’d probably need as many systems as there are in SQ. My idea can be tested with the current 4 in the neutral area and expanded afterwards.

The problem with that is that you’d probably need as many systems as there are in SQ. My idea can be tested with the current 4 in the neutral area and expanded afterwards.

We currently have 46 sectors. 43 without stations.

Sector Conquest have 62. Close enough.

We currently have 46 sectors. 43 without stations.

Sector Conquest have 62. Close enough.

But only FOUR of them are considered neutral territory. As in, NOT OWNED by the 3 Factions. The idea is to have mercs do the fighting for the factions in the NEUTRAL territories, not those already owned by the factions. Hence the neutral territory expansion… 3 systems are as good as 30 to kick things off, tbh.

 

Besides, SQ isn’t a good example as the systems seem to be entirely random and have NO play whatsoever in Invasion…

Sector conquest map can shift. 
WPK for example is Empire. Why not entering Fed or Jericho space and trying to claim one of their sectors for the Empire ?

It will promote more PvP and finally the Karma will actually do something. 
Are you a peace keeper or PK/Marauder ?

You defend your buddies who farm asteroids or you go after the farmers to steal their loot … etc etc.

Neutrals will just get the highest benefits, as they are most likely to be the hot spot of conflict. Like 10gs/h there, but 10,000 credits/h in the safe zone around your station.

And that’s why I want to keep the owned areas OUT of this conflict… Because of corps like WPK/ESB/NASA that could, quite literally, conquer everything up to the other factions’ stations.

 

My idea just uses the neutral areas with 2/3 Stations in each, each giving out specific bonuses that other corps/npcs can steal back. Granted I still have no idea how the timers would work, I’m still thinking about that.

And that’s why I want to keep the owned areas OUT of this conflict… Because of corps like WPK/ESB/NASA that could, quite literally, conquer everything up to the other factions’ stations.

 

My idea just uses the neutral areas with 2/3 Stations in each, each giving out specific bonuses that other corps/npcs can steal back. Granted I still have no idea how the timers would work, I’m still thinking about that.

If you think of it … it will give no chance for any of the small corps or newbie ones. Just 4 sectors. When 2 equal forces clash there is point where loses are greater than benefits, so each of them gets 1 sector permanently.

Basically 4 corps with their purple T5 control the 4 sectors, excluding the smaller ones with low amount of pilots or simply lower tier ones.

 

Making the PvP even more dreadful as 5% more damage may not be huge, but while controlling the sector + having maxed out gear vs Low synergy ships of newcomers to the tier is just … bad.

Unless you meant those bonuses only apply in Invasion ?

And that’s why I want to keep the owned areas OUT of this conflict… Because of corps like WPK/ESB/NASA that could, quite literally, conquer everything up to the other factions’ stations.

My idea just uses the neutral areas with 2/3 Stations in each, each giving out specific bonuses that other corps/npcs can steal back. Granted I still have no idea how the timers would work, I’m still thinking about that.

The Corp needs to maintain all that area which is quite literally impossible. Players need sleep.