We have only shield repair for all ship classes in SC so far. The exception is (if I am not mistaken) the passive hull module “Regenartive Coating” from rank 7 on, that gives c. 47 hull repair pts, per sec. But is not used widely because the hull slots can be equipped more wisely (i.e. hull resistance to damage passive modules like Reactive Armor).
Question is, why the big ships like destroyers do not have any hull repair rates per basic design? I would argue that SC destroyers might have a crew or robots that would facilitate that in space.
I would suggest like this for basic hull repair in destroyers:
50pts./s hull repair => for c. every 15.000 hull pts.
Is this reasonable?
Here: [http://forum.star-conflict.com/index.php?/topic/30342-contest-ultimate-destroyer-concepts/page-5](< base_url >/index.php?/topic/30342-contest-ultimate-destroyer-concepts/page-5) I suggested the following for a sub-destroyer Light Cruiser-class (2/3 length of destroyers) :
Like all modern Light Cruiser warships it has the ability to repair its hull, (…) They are equipped with outer hull-repair nano bots fed by the EM energy of the shield emitters. (…)
Hull: 54,000 pts.
Hull regen.: 180 pts./s
Shield: 26,000 pts.
Shield regen.: 200 pts./s
P.S.: please do not over-interpret, but this topic was kind of inspired by this post: [http://forum.star-conflict.com/index.php?/topic/30409-its-time-to-increase-base-shield-regeneration-rates/](< base_url >/index.php?/topic/30409-its-time-to-increase-base-shield-regeneration-rates/) “It’s Time To Increase Base Shield Regeneration Rates”