@g4borg
Wrong. Ceptors (esp. Cov Ops) are the 1 on 1 experts. If you want to have a 1 on 1 killer machine, you don’t take a fighter. Fighters are group based ships, and have to be flown alongside a team. They are neither tanky, nor speedy, so they have no place in a “1v1”.
I am going to disagree on this point, if you build your GunShip to fight 1v1 it is a best ship across T2 tier (Kalah / Deimos 2), no interceptor can win against it, recon/covop can run away but not win
Kalah and Deimos 2 are 2 ships with most damage in T2 delivered in short time, in safer manner than plasma arc(even though plasma arc does more total dmg +kamikaze, but we ignore kamikaze and plasma arc is relatively halved/dodged by more aware pilotes)
The advantages of Kalah and Deimos are that they have 2x speed buffs and 1x maneuverability buff, huge damage with crits(with crit dmg implant) with right weapon (yes RFR), and they have combat reboot that will clear debuffs/absorb mine/mine field hit (except ECM but you can easily “tank” ecms dmg in t2 for duration of all his disables)
All of that makes them exceptional 1v1ers against any ship in T2
@Zynryk
On topic:
1st [must] replace Kinetic resist mod and use EM
2nd [optional] replace your shield buffer module with thermal or another EM module (works very good in conjunction with step 4)
3rd [must] replace flares with 8 seconds shield resist buff, remember that activating this module will NOT make your Fusion shield tankier, try to use in succession unless you are going down in a matter of seconds and if you are, probably won’t help anyways
4th [Optional] replace Valkery module with self shield regen module, if you combine Shield regen+Self resist buff one you are going to tank enormous amount of dmg
5th [optional but helps ALOT to fight interceptors] Rank 5 Empire implant - 30% Turn speed(rotation speed?) <-that thing will give way more clear hits on rotating intys around you.