This is ridiculous. 8 interceptors on the enemy team. Count them.
I will get straight to the point: Interceptors in T2 require a serious nerf. They are completely overpowered in pretty much every aspect except their speed, which by all rights they should have, but their hull, shields, modules, everything is really starting to get on my nerves.
In the tackler you see here, I was able to kill just one interceptor with it throughout the entire match, because I just got swarmed by these buggers every time I got within 3km of one. Tacklers are supposed to be interceptor hunters, and with 3 or 4 a side, I can rack up a pretty nice kill count. 8? NO F*CKING WAY!
What I suggest is that:
Interceptors in T2 below should have the last 3 patch buffs removed. This was an attempt by the devs to sort out the weaker interceptors in T3 and above, but this has resulted in what you see above: interceptor spam.
Module Nerf. Plasma Arc and Phase Remodulator are really beginning to piss me off. Plasma Arc still gives interceptors their full agility, meaning they can spin on the spot whilst I desperately run circles around them in an attempt to dodge it, and it should do percentage based damage. Having my tackler taken out simply by having a Covert turning on his Arc and spinning around randomly is not fun at all. Plus, this would sort out the problem of having Guards taking about 10% damage to their shields from a full-on Plasma Arc. Phase Remodulator should be unavailable for usage whilst under debuff modules, or at least give a tackler module that disables enemy modules.
A lot of players would advocate nerfing interceptors as they are becoming a very large problem that needs to be sorted out IMMEDIATELY.
the problem isn’t that interceptors need to be nerfed, it is that all of the fighter class ships are pretty terrible, especially tacklers and gunships. As primarily an ECM interceptor pilot I have never once been scared of any of the fighter classes and they really feel like easy meat. Frigates can be a problem for me to take down due to lack of DPS. Other interceptors are much harder to take out than fighter class ships because they can avoid a lot of damage with their speed. Fighters are too slow to use their speed to avoid damage and aren’t survivable enough to take much fire. Fighters currently feel like free kills to me in both T2 and T3. The command ones take a while to kill sometimes but the other two go down quicker than anything in the game.
What I really have a problem with is the ECMs Ion Beam. It’s essentially a get out of jail free card. Phase remod also has the problem.
The ECM’s card is the Metastasis Field. You use that with ships around you, they will either scatter or be dumb enough to get stunned. The intelligent ones will veer away to roughly 100-1500m and fire a missile from there right before the field collapses, otherwise they’ll just fly away laughing, like I do.
its not the intercepts that needs nerf… its just your (and you) team inability to deal with it.
is there too many intercepts? use them as well. or use much more ships that is designed to destroy them. use mines. use plasma webs. use whatever you need to take them down. i cannot laugh enough every time i get chased by 3-4 intercepts in beacon modes and i self-destruct my self, killing them all and make other of my team to claim beacon…
i fly intercepts most of the time and i do not have any feelings about beeing to op. if i got distracted and berserk alone, i got killed. if i coop with other pilots and deliver them some prey, i do my job well.
if you nerf one side, just to make your path easier, its not balancing the game, its just giving you advantage over the others, who decided to make your way difficult. deal with it as you can… and if you cant, then try something different.
its not the intercepts that needs nerf… its just your (and you) team inability to deal with it.
*Many words on how I beat interceptors while flying other interceptors*
Listing a bunch of interceptor-only counters to interceptors is *totally* missing the point. If anything it reinforces the OP if the main counter you can think of is to also fly interceptors.
its not the intercepts that needs nerf… its just your (and you) team inability to deal with it.
is there too many intercepts? use them as well. or use much more ships that is designed to destroy them. use mines. use plasma webs. use whatever you need to take them down. i cannot laugh enough every time i get chased by 3-4 intercepts in beacon modes and i self-destruct my self, killing them all and make other of my team to claim beacon…
i fly intercepts most of the time and i do not have any feelings about beeing to op. if i got distracted and berserk alone, i got killed. if i coop with other pilots and deliver them some prey, i do my job well.
if you nerf one side, just to make your path easier, its not balancing the game, its just giving you advantage over the others, who decided to make your way difficult. deal with it as you can… and if you cant, then try something different.
This message, brought to you by someone oblivious to the thread.
Well done, you managed to make a fool of yourself with this post. Plus being “one of those guys” who flies around suiciding himself doesn’t help to get your point across, either. Everyone knows how to counter Ceptors, sabre’s team was just unlucky or ill-experienced in how to press the self-destruct button to fetch a pair of Guards. Or fetching them when they died. This is exactly why my active hangar always has a Guard in it.
lol tackler fighters UP? they can completly kill an inty’s speed…they are the perfect counter, especially to bomb carriers.
I can vouch for this. A well played Tackler wreaks havoc on enemy Ceptor lines. I say this both as a Ceptor pilot dumb enough to get caught by them and a Tackler pilot who’s managed to get a few good kill streak going with them.
Oryngton, there is one thing I hate more than anything else as a Tackler pilot:
Interceptor Get Out Of Jail Free Cards.
Cov Ops: Plasma Arc (as I have to be within 900m to use the inhibitor beam - which is stupid - and at that point the interceptor will just rush me head on a give me a plasma arc to the face)
Errr. I agree that phase remodulator, ion beam and tachyon cocoon are get-out-of-tackle-free cards, but covops don’t really have one. If a tackler with both tackle modules on you lets you plasma arc him then he’s utterly terrible.
I don’t really mind that ECM can break tackle, but I consider that recons can break tackle at will a major weakness.
Oryngton, there is one thing I hate more than anything else as a Tackler pilot:
Interceptor Get Out Of Jail Free Cards.
Cov Ops: Plasma Arc (as I have to be within 900m to use the inhibitor beam - which is stupid - and at that point the interceptor will just rush me head on a give me a plasma arc to the face)
Recon: Phase Modulator
ECM: Tachyon Cocoon/Metastable Field Generator.
CovOps: If you get hit by that in anything other than an Empire Frigate, you’re doing it wrong.
Recon: Yes, the cloak is annoying, but it’s a 2-sided coin. You can cloak and ruin THEIR day when he gets out of his 5sec cloak. I usually use mine to get behind the Tacklers hitting me and keep firing when they’re focusing on another target. This backfires a lot when you’re dealing with experienced Tacklers, though.
ECM: Fly away to 800-1km. Fire missile when the Field is reaching its peak. He dies.
CovOps: If you get hit by that in anything other than an Empire Frigate, you’re doing it wrong.
Recon: Yes, the cloak is annoying, but it’s a 2-sided coin. You can cloak and ruin THEIR day when he gets out of his 5sec cloak. I usually use mine to get behind the Tacklers hitting me and keep firing when they’re focusing on another target. This backfires a lot when you’re dealing with experienced Tacklers, though.
ECM: Fly away to 800-1km. Fire missile when the Field is reaching its peak. He dies.
Cov Ops: I have nothing to say.
Recon: Note that with Tacklers you pretty much have to apply the speed debuffs to hit intys.
ECM: Fly away to 800-1km. Fire missile when the Field is reaching its peak. He dies.
You’re assuming that you’ve somehow almost killed him already, which is putting the cart before the horse. If he’s half smart he’ll tachyon cocoon or ion beam to get rid of your debuffs early, so you never got to shoot him with them up.
Recon: Note that with Tacklers you pretty much have to apply the speed debuffs to hit intys.
ECM: How about that Ion Beam?
The Ion Beam isn’t used as an escape tool, it’s used as an offensive/support tool. Same with the Stasis Field in T3. You disable the enemy ship so your team mates can kill it or you can kill it yourself. At most, I use it on enemy Guards or Tacklers so they stop pinning me down while I limp away into a friendly Engineer’s warm and healing embrace.
Applying the debuffs also means having a lock, which Tacklers usually focus onto another nearby ship after Recons cloak away. Most Recon pilots fly away to safety, but this is half-right. If the Tackler has low hp, you should focus on taking him down while he’s distracted, otherwise, just fly away.
Applying the debuffs also means having a lock, which Tacklers usually focus onto another nearby ship after Recons cloak away. Most Recon pilots fly away to safety, but this is half-right. If the Tackler has low hp, you should focus on taking him down while he’s distracted, otherwise, just fly away.
Nipping around behind him and opening up on him should be your go-to move, not just something you do if he has low HP. With his his debuffs on cooldown he’s very weak, and after spy droning his cloak out of commission you should have little trouble burning him down in the 15s until his inhibitor beam comes off cooldown. Given he’s the biggest threat to your survival on the field you should definitely be looking to take the opportunity to remove him while he’s at a disadvantage.
As I’ve said before in other threads, I actually frequently seek out tacklers in my recon because I know I can usually pull the phase remod trick and easily score a kill on them, removing the threat to me and friendly covops. Hence why I always chuckle when I read the tooltip about tacklers being “designed to hunt recons”.
Nipping around behind him and opening up on him should be your go-to move, not just something you do if he has low HP. With his his debuffs on cooldown he’s very weak, and after spy droning his cloak out of commission you should have little trouble burning him down in the 15s until his inhibitor beam comes off cooldown. Given he’s the biggest threat to your survival on the field you should definitely be looking to take the opportunity to remove him while he’s at a disadvantage.
As I’ve said before in other threads, I actually frequently seek out tacklers in my recon because I know I can usually pull the phase remod trick and easily score a kill on them, removing the threat to me and friendly covops. Hence why I always chuckle when I read the tooltip about tacklers being “designed to hunt recons”.
Which is why interceptors require nerfing…
Or at least the phase mod. Why can’t we just use your suggestion for the TP and have it so I DON’T HAVE TO DEAL WITH RECONS PULLING THE DISAPPEARING ACT.