So I heard from somewhere that we should just put specific ships and have vets/knowledgeable players pool together their ship builds. For each ship we list weapon specs, active modules and ship modifiers. So here is the Inquisitor AE.
The RU wiki says that it has 2 CPU slots but I think it had 3 last time. Not ingame right now. Anyways I’ll just go off my build based on the RU. Generally it’d be the same. (Edit: It has 3)
Heavy Blaster - Ammo that decrease range but increases attack - Mines
EM Field - Shield Booster - Multiphase Shield Adapter/Repair Kit - Reverse Thruster
1 Galvanized Armor
2 Thermal Shield Resists, 1 EM Shield Resist
1 Power Relay (RU Translation) it gives increased shield regen but decreases energy regen
1 Shared Cooler
3 IR (Increases Crit chance)
Reasons/Why:
Short Ranged heavy blaster means I specialize in damage and don’t bother using CPU for reducing spread or increasing range. EM Field allows me to get close (speed up then cloak and pivot towards enemies). Target people who are already focused on one of your teammates and shred them. If they spot you use the multipurpose modules and activate the RT when you get to hull. Make sure you got room to back up XD. Leave mines if it’s team battle. Save mines for beacons. Use a torp if you can finish them off.