Inquisitor AE bug after patch 0.9.2

hey guys , the long range guided missile ability stopped gaining extra power for the synergy lvl,

 

before patch i did 12 440 dmg, in synergy lvl 3/10 or 4/10. 

 

after patch damage is equal to damage since when i get it in synergy lvl 1/10

 

now its lvl 7/10, the damage is same as when i bought it. my tormentor and inquisitor had got extra damage the higher synergy lvl it is. whats with this?

 

http://cloud-2.steampowered.com/ugc/630789851463817467/B8914C925C3970A0C91B047ED073FE96BDAEE423/

 

the damage is same as when i bought it now. (this happened only after patch) please fix this if you want

 

 

and i wanted to say something else,

 

Disintegrator (Archdragon) damage when u buy it, 10 296 damage per 3,5 second,

 

Long range inquisitor AE 11 440 per 16 sec in a 300 m radius, (since radius is from middle center and out wich means the real exlposion is 600 M wide?) 

 

you can shot 4,5 times with disintegrator pr Long range missile. 

 

it makes no sence, both deals thermal damage, and, i feel like snipers also got 12 000 range. is kinda overpowered and it shots damn fast compared to long range, (ofc long range is splash damage)

 

but that archdragon can shot 4,5 times faster with almost equal damage and we gotta shot per 16 second, and archdragon hits alot easier,

 

its really easy to dodge long range missiles, (unless ur a frigate) or some slow gunship, so, can you guys either turn upp or make the cooldown not so long? (and also if u fly 10 000 meters with long range it has already been 16 seconds. and you can shot again immedeatly, can the sniper gets it damage downgraded or missile upgraded? i feel this is rly unfair. 

 

and before radius was 500 meters, i dont really get it still, radius = 300 meters, does that meat the hole exlposion will be on 600 meters? cause radius is just from middle to side, if u take side to side is it then 600M?

and before radius was 500 meters, i dont really get it still, radius = 300 meters, does that meat the hole exlposion will be on 600 meters? cause radius is just from middle to side, if u take side to side is it then 600M?

Simplified visual representation of radius;

draft_lens17579407module147898139photo_1

 

The torpedo impact would be at the dot in the centre, whilst R represents the radius.

yea was that i said, from middle to side, k thx. 

hey guys , the long range guided missile ability stopped gaining extra power for the synergy lvl,

It never did. Damage is based on the main weapon you have equipped, the better the quality of that one (Mk.I, Mk.II, etc.), the higher your torpedo damage.

 

and before radius was 500 meters, i dont really get it still, radius = 300 meters, does that meat the hole exlposion will be on 600 meters? cause radius is just from middle to side, if u take side to side is it then 600M?

Unguided torpedo radius was 500m, guided was already at 300m. And yes, diameter = 2 * radius. It’s best used on beacons to score multiple hits at once. DPS is lower than disintegrator because you have the advantage of navigating your torpedo around obstacles to basically hit anywhere you want - and unlike disintegrator frigates you can do it from cover, never giving away your position.

it fuckings did, it got increased by 1000 per like 3-4 synergy lvl, 100 precent sure, 

 

and i talked about *was * as in * half a year ago* as in guided torpedos was 500 radius * at that time* so dont think you know everything.

 

and yes the damage on guided torpedos is increased the higher lvl it is. want screenshots or was i just hacking the game for you? :wink: -__-

It never did. Damage is based on the main weapon you have equipped, the better the quality of that one (Mk.I, Mk.II, etc.), the higher your torpedo damage.

 

Unguided torpedo radius was 500m, guided was already at 300m. And yes, diameter = 2 * radius. It’s best used on beacons to score multiple hits at once. DPS is lower than disintegrator because you have the advantage of navigating your torpedo around obstacles to basically hit anywhere you want - and unlike disintegrator frigates you can do it from cover, never giving away your position.

really why was mine more powerfull as my lvl increased and using the same weapons? and if you are correct, how come thats not written annywhere* i use a 4000 dps plasma right now mk2, and the damage on my inquisitor is equal to what it was when i bought it. 

 

btw here since the inquisitor is bugged . so here u get tormentor AE 

http://cloud-2.steampowered.com/ugc/630789851473717271/301F1569E8EB85B82D8D27A9E45935EF20C22F3C/

11k dmg

and when u buy it, ihas a bit over 10k 

well yea i noticed it only goes on if u use mk1 or 2 or 3, or experimental, like, for real, why cant it be based on DPS from main weapon :P, 

 

well thanks alot, 

Yea, let Jerry LRF spit out 17 torpedoes per minute – and while you’re at it, give them the sillyngularity treatment: will damage everything intersecting its path (+300m radius) for full damage. Sounds balanced.

/s

Synergy levels do not increase your ships damage.