Hi, i think the cash income should be lowered by about 20-30% maybe, at tier 2 fights at least. Now i have 25k left 'till the next ships that i have to buy. The ships cost around 450k alltogether, + modules let’s say 600-700k. So i already have 500k and ibought alot of modules to test out, and 25k REP, that would probably give me about 1.2 milion credits when i hit level 7. Way too much imo.
I play with a license.
Or i may be wrong, considering alot of cash are made by killing alot of bots. If those were players, i probably wouldn’t have this huge income.
For T1, start of T2, the income seemed perfect, i had to struggle a bit to buy all the ships/modules i needed.
I’m halfway to lvl 5 it feels like im getting too much money and not enough EXP, i win most of my matches which gives me the highest possible reputation allowed - for someone without a license atleast.
When it comes to money i’ve yet to figure out how the reward system works out, sometimes i get 20k after a win and afterwards 40k when i have’nt even played as well as i did before, is there a formula for this?
Came form T2 to first T3 ships and it was like OMG 1.2M cash down to 200k. Equipment is expensive, especially if you try to test something. Recently i think you should get a bit more cash. The jump form T3 to T4 will be the same and currently im about 500k and crawling upwards. 1M per each tech jump is not enough. Im also comparing the price per repair and refill ammo with the recieved amount of cash per game even with license.
technicaly when you managed buying new tier ship, you need twice or thrice of the ship price in shop to buy that ship + arming it with proper equipment… prolly higher tier gonna more expensive…