I think the ships in general all need modules changes and as a result any such direct nerf or buff to ships will break the game.
as i am looking into this on a more basic and mathamatical level, i an finding the game needs mechanical changes or additions, rather then flat buffs or nerfs. One such example is this
Damage to attack ships from interceptors reduced by 10%
Damage to frigates from interceptors reduced by 20%
Frigate weapon (projective) speed lower then attackship
Attackship lower then interceptor.
Interceptor rate of fighter is higher then all others.
These are all mechanic changes no direct nerfs or buffs.
mechanical changes are things in the game that apply after all such ship, mod combinations are met.
this is something that will take place in the battlefield after you have for example, optimized your damage etc.
The reason for the damage reduction is because ceptors are way to mobile, for attackships or frigates to turn and catch them (this might actually need a nerf or others need a buff) turn rates should be very close to each other, it shouldent feel like it does now, when you are in a frigate flying a brick through space. It should be something similar to attack ship, and attackship should feel something similar to interceptor (but slightly slower in both cases) this however is not the cast
ceptors have a 50mt weight
attackships have a 350-400mt weight
and frigates have a 1500-1750mt weight (if i recall right)
This rates are vastly to far off it should be something like
ceptor have a 75mt weight
attackships have a 125mt weight
frigates have a 250mt weight.
this would give a lot of issues. it would also make frigates more viable for close quarters combat
when you think about it, can you dog fight with a ceptor in a frigate? the answer is no, they are to mobile to keep them in your sight
so that is one of the factors adding to snipers.
sniping itself is not bad, though it needs to be ranged nerf to make it slightly better then melee, but not over powered.
sniping should only grant 10-15% more damage (in extreme cases 20%) and should shoot twice as slow as other weapons, however it should be fairly accurate and dependable. in order to have that we need rails to travel very quickly, or instantly. (personally i favor rails being instant travel time)
all i hear is “dont near my ship” but everyone complaining about the other, this is unrealistic, we need to address the problems, not the opinions (perse)
the problems are simple
ceptors do to much damage
repair is undependable
frigate and attackship need more mobility
sniping is to strong.